Code

History

Commits on master to interface/src/avatar/OtherAvatar.cpp35+
  1. Move variable `now`in front of `goto`.Julian Groß committed 5 months ago8e452c3
  2. Revert "initial pass at OtherAvatar rotation interpolation"Ada committed 7 months agof4009ca
  3. Fix race condition when updating joint dataGustaf Alhäll committed 7 months ago4e82908
  4. Remove leftover debug messageKarol Suprynowicz committed 7 months ago126564f
  5. update OtherAvatar children in interpolateJointsAda committed 7 months agofa08d49
  6. initial pass at OtherAvatar rotation interpolationAda committed 7 months ago2a7fb18
  7. skip joint interpolation if the history doesn't fitAda committed 7 months ago7c9de23
  8. History-based avatar motion interpolationKarol Suprynowicz committed 7 months ago992e39c
  9. Incorrect but not-jittery OtherAvatar position smoothingAda committed 7 months ago07dfec9
  10. Interpolate OtherAvatar joint updatesAda committed 7 months agof3445ae
  11. Disable fading on UI entitiesAda committed 10 months ago7b18e6c
  12. add loadPriority to model entities, working on other avatars waitForWearablesHifiExperiments committed 2 years ago7c3498b
  13. model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before renderingHifiExperiments committed 2 years agofe61d92
  14. remove attachmentsHifiExperiments committed 2 years ago55907ac
  15. Remove executable permission from a bunch of filesJulian Groß committed 3 years ago8b973bd
  16. Use avatar position as orb position when head position not availableDavid Rowe committed 5 years agoa2ac432
  17. Add fall-through comments to fix GCC warningsDale Glass committed 6 years agoa8ab930
  18. fix lag on restart with scaled avatarHifiExperiments committed 6 years agocbce911
  19. use std::vector<> instead of QVector<>Andrew Meadows committed 7 years ago3546bab
  20. revert the revert of PR-16307Andrew Meadows committed 7 years ago9d92546
  21. Blendshapes for OtherAvatars should update even if no joints have changes.Anthony J. Thibault committed 7 years ago61b9f08
  22. Revert "DEV-1811: apply deletion rules to linked entities"Brad Hefta-Gaub committed 7 years ago51669e1
  23. apply delete rules down linked hierarchyAndrew Meadows committed 7 years ago8ab7022
  24. fix api for checking EntityItem grab statusAndrew Meadows committed 7 years ago227b998
  25. Remove loading-orb upon killing avatar, in case destructor isn't calledSimon Walton committed 7 years agoe259aa5
  26. wait for objects added to physics before stop SafeLandingAndrew Meadows committed 7 years ago520c62f
  27. more correct rebuild OtherAvatar detailed pickable shapesAndrew Meadows committed 7 years agoce96ea5
  28. put avatar spheres in r3 in simulationSamGondelman committed 7 years ago3bb645b
  29. fix avatar loading spheresSamGondelman committed 7 years ago3273f46
  30. overhaul of MotionState and shape creationsAndrew Meadows committed 7 years ago3eed821
  31. Fix scale and refactor debug functionluiscuenca committed 7 years ago080f891
  32. Fix code standard issuesluiscuenca committed 7 years agob10aca1
  33. more fixesluiscuenca committed 7 years ago9c90a2b
  34. Fix warningsluiscuenca committed 7 years ago4a236c3
  35. Rotation fix and refactorluiscuenca committed 7 years ago20cac4c

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t