Code

History

  1. Documenting GraphicsEngine.h part 1ksuprynowicz committed 8 months agoc84eaff
  2. Code review fixes part 1ksuprynowicz committed 11 months agof5c8b8c
  3. Initial work on rendering in main window, currently brokenksuprynowicz committed 1 year ago1415e2b
  4. Vulkan work on framebuffers and texturesKarol Suprynowicz committed 2 years agoeddc4ff
  5. Enable Vulkan backend in InterfaceKarol Suprynowicz committed 2 years agoed8af43
  6. Moved to Vulkan C API and updated VKSKarol Suprynowicz committed 2 years agoda387bd
  7. Merge pull request #1592 from HifiExperiments/materialLayers3ksuprynowicz committed 1 year agod73512f
  8. material layers part 3: this one actually does somethingHifiExperiments committed 1 year agoa81fc6f
  9. compiling shaders message for splash screenHifiExperiments committed 1 year ago0c48708
  10. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  11. fix Developer > UI > Show Overlays + snap UI not hidingHifiExperiments committed 2 years ago214c9c4
  12. merge old workHifiExperiments committed 2 years ago56f697e
  13. Fix copyright headersJulian Groß committed 3 years agoae7d229
  14. Fixed object deletion event, temporarily disabled watchdog log commands to make reading logs easierksuprynowicz committed 3 years ago6301d23
  15. BUGZ-1097: Fix invalid rendering of splash frame on AMD based macsBrad Davis committed 7 years agoc28d850
  16. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  17. Fix crash when using null DisplayPlugin in GraphicsEngine during shutdownsabrina-shanman committed 7 years agoa400cea
  18. runtime switch for deferred/forward renderingSamGondelman committed 7 years agoca5c7e3
  19. combine snapshotOperator lists per sam's suggestionsSamGondelman committed 7 years ago4fc97ef
  20. fix snapshots and previewSamGondelman committed 7 years agoe7d12dc
  21. wip redo stencil workSamGondelman committed 7 years agoc730e51
  22. disable splash screen on androidSamGondelman committed 7 years ago17dcd8b
  23. remove cruftSamGondelman committed 7 years ago92117d6
  24. merge with masterSamGondelman committed 7 years ago287878f
  25. Getting ready for mergesam gateau committed 7 years ago44b9b92
  26. Merging with master around rc76 cut timeSam Gateau committed 7 years ago0166d77
  27. Merging with master after a bunch ofchangesSam Gateau committed 8 years ago3aa47a6
  28. drafting along the RenderTHread classSam Gateau committed 8 years agoc24083c
  29. Merge with masterSam Gateau committed 8 years agobff372a
  30. Moving the paintGL to a true GraphicsEngine::render_performFrame()Sam Gateau committed 8 years agod2a66b9
  31. slowly clening upSam Gateau committed 8 years agof9bd6f5
  32. INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elementsSam Gateau committed 8 years ago0f3cb0f