Code

History

Commits on master to interface/src/octree/SafeLanding.cpp35+
  1. reduce locking necessary for render updatesHifiExperiments committed 7 years ago7b29f0f
  2. simplify rollover logic for SafeLanding sequence size calculationAndrew Meadows committed 7 years ago63b3d66
  3. wait for SafeLanding to start before starting octreeQueryAndrew Meadows committed 7 years agob0f297e
  4. fix SafeLanding failure mode when first sequence number not 0Andrew Meadows committed 7 years ago05d896f
  5. fix a typoAndrew Meadows committed 7 years ago1a5a925
  6. comments and more readable codeAndrew Meadows committed 7 years ago2da0714
  7. restore entity->requestRenderUpdate() in SafeLanding::updateTracking()Andrew Meadows committed 7 years ago1bfd538
  8. wait for objects added to physics before stop SafeLandingAndrew Meadows committed 7 years ago520c62f
  9. return entity load priority operator to proper stateSamGondelman committed 7 years ago4973563
  10. fix safe landing to load proper set of objectsAndrew Meadows committed 7 years ago0d8fdf5
  11. fix SafeLanding start/stop on entity-server connection flowAndrew Meadows committed 7 years agobf068a3
  12. name changes and improved flow for SafeLanding logicAndrew Meadows committed 7 years agodfb7ac7
  13. cleaup to help unravel one spaghetti strandAndrew Meadows committed 7 years ago00185ee
  14. less cruft, more readableAndrew Meadows committed 7 years ago496a7f3
  15. avoid dupe connections and teardown old connectionsAndrew Meadows committed 7 years agoc96b704
  16. Fix crash when adding a tracked entity to the safe landing code when it's not been fully set up yet.Roxanne Skelly committed 7 years agobad421c
  17. Fix ubuntu warningRoxanne Skelly committed 7 years ago10db88c
  18. BUGZ-223 - Physics was not starting in TheSpot-dev This was caused by two issues involving the SafeLanding system: * Race condition on domain load The domain is hard-reset twice during typical start, first after login completes, and second, when ice/domain renegotiation occurs Entities added during the first reset caused an add to the safe landing system which, because those adds were queued, possibly happened after the second hard reset.Roxanne Skelly committed 7 years agodddb171
  19. build CollisionShapes and load RigidBodies even when not yet steppingAndrew Meadows committed 7 years agoe770bd6
  20. comment out another logSamGondelman committed 7 years agobf9e5b9
  21. entity server timoutDante Ruiz committed 8 years ago20ad057
  22. making requested changesDante Ruiz committed 8 years ago1a95ee2
  23. fix infinate loading if entity server is not runningDante Ruiz committed 8 years ago10d045b
  24. Merge pull request #9 from danteruiz/interstitialMergedWayne Chen committed 8 years agof758438
  25. fix for failing to enter domainDante Ruiz committed 8 years ago36c2cce
  26. removing unused variableWayne Chen committed 8 years ago8abbd51
  27. remmoving some debug statementsdanteruiz committed 8 years agod285080
  28. small tweaksDante Ruiz committed 8 years ago5d011ba
  29. debuggingDante Ruiz committed 8 years ago2a3b4a8
  30. fix loading progressDante Ruiz committed 8 years agobda9735
  31. fix spelling errorDante Ruiz committed 8 years agob46d231
  32. reverting logic changeDante Ruiz committed 8 years ago7826800
  33. better loading check logicDante Ruiz committed 8 years agob28c375
  34. updating interstitialmodeDante Ruiz committed 8 years ago66bb5f6
  35. fixing loading issuesDante Ruiz committed 8 years ago652ec22