Code

History

  1. Fix copyright headersJulian Groß committed 3 years agoae7d229
  2. rework ScriptValue to act like a stack variable rather than a pointerHeather Anderson committed 5 years ago8581022
  3. isolate calls to the QtScript libraries to an interface we controlHeather Anderson committed 5 years ago1e018db
  4. Improve pick/pointer debugging. Use unsigned int in Graphics api for compatibilitysabrina-shanman committed 7 years agof7c324c
  5. Refactor new pick parenting system for use with RayPick, ParabolaPicksabrina-shanman committed 8 years ago237022d
  6. use mouse events for offscreenui because touch events aren't working with the eventFilter, cleanup, documentationSamGondelman committed 8 years ago8730a26
  7. merge with pointers branchSamGondelman committed 9 years agof970eb2
  8. isLeftHand, isRightHand, isMouseSamGondelman committed 9 years ago7d420f5
  9. Add stylus functionality to pointer managerBrad Davis committed 9 years agof061b9c
  10. replace ids with unsigned intsSamGondelman committed 9 years ago64665c8
  11. more advanced laser focusingSamGondelman committed 9 years ago7951826
  12. resolve conflicts and cleanupSamGondelman committed 9 years ago7686948
  13. generalized scripting interfacesSamGondelman committed 9 years agofb96996
  14. generalized pointer, laserpointermanager -> pointermanagerSamGondelman committed 9 years ago24ce09f
  15. one global pickmanagerSamGondelman committed 9 years agod7745ef
  16. non-templated pickresult wipSamGondelman committed 9 years ago3572f7f
  17. working generalized pickmanagerSamGondelman committed 9 years ago3ef7ebf
  18. C++ cleanup for pointers / pickingBradley Austin Davis committed 9 years ago3f99e70
  19. Fix ray picks against HUD sphere at different sensor scale factorsAnthony J. Thibault committed 9 years agof091298
  20. can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick APISamGondelman committed 9 years agoa904ae1
  21. separate raypickscriptinginterface, cleanupSamGondelman committed 9 years ago9bb7e66