Code

History

  1. potential 2d overlay threading fixesSamGondelman committed 7 years agob26b02f
  2. DELETE IT ALLSamGondelman committed 7 years agobecc9f4
  3. more overlay wipSamGondelman committed 7 years ago5ce8f56
  4. fix tablet cullingSamGondelman committed 8 years agod316fe1
  5. variant conversionsSamGondelman committed 8 years agoded8d4b
  6. trying to separate colors and vectorsSamGondelman committed 8 years ago9b75c7e
  7. s i m p l i f ySamGondelman committed 8 years ago283c0c0
  8. xcolor/rgbcolor conversionSamGondelman committed 8 years ago16ad9cb
  9. add isGroupCulled for model overlaysSamGondelman committed 8 years ago8af1bec
  10. CRSamGondelman committed 8 years ago2d754ed
  11. remove fresnel, add unlit, fix overlays, cleanupSamGondelman committed 8 years ago324eefc
  12. warnings, load material from URL, shapeID -> parentMaterialIDSamGondelman committed 8 years ago9e8aa18
  13. wip live material swapping on model entities, model overlays, avatars, and albedo swap on shape entitiesSamGondelman committed 8 years ago84cd0e1
  14. Remove unused "anchor" Overlays propertyDavid Rowe committed 8 years ago9b0fb19
  15. Merge pull request #11970 from SamGondelman/circleFixSam Gateau committed 8 years ago4e68663
  16. fix circle3d overlaysSamGondelman committed 8 years ago16f545a
  17. JSDoc reviewDavid Rowe committed 8 years ago0146eca
  18. Add Overlays API functionality JSDocDavid Rowe committed 8 years ago4b5aa9b
  19. Initial update of Overlays JSDocDavid Rowe committed 8 years ago12e005f
  20. move hud rendering to render thread, still need to separate out hud overlaysSamGondelman committed 9 years agob59ec07
  21. merge from masterSamGondelman committed 9 years agobd942ec
  22. can edit drawHUDLayer propertySamGondelman committed 9 years ago0117950
  23. warningsSamGondelman committed 9 years ago3149c3e
  24. replace setHandLasers with drawHUDLayer overlay propertySamGondelman committed 9 years ago3c8b964
  25. Small improvements to overlayZach Fox committed 9 years ago4374d4d
  26. use const reference for ScenePointer when possibleAndrew Meadows committed 9 years ago31bfc98
  27. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  28. don't run stylus-on-overlay code unless the overlay is a web3d overlaySeth Alves committed 9 years ago4886f1c
  29. uuid keys for overlays appears to workSeth Alves committed 9 years ago05c135b
  30. working toward using uuids for overlay IDsSeth Alves committed 9 years agoc1e4131
  31. 3d overlays can be children of entities or avatarsSeth Alves committed 10 years agoe4e86c2
  32. Remove the last of the glow levelAtlante45 committed 10 years ago38f74c1
  33. Make Overlays usable from QMLBrad Davis committed 10 years ago2f89253
  34. Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quicklysamcake committed 10 years ago1c53f9b
  35. Update scene items on overlay3d editsZach Pomerantz committed 10 years ago5d1aedf