Code

History

Commits on master to interface/src/workload35+
  1. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  2. image sampler propHifiExperiments committed 1 year ago75e2f85
  3. proper render bounds for models (need to pass RenderArgs to getBound everywhere)HifiExperiments committed 5 years ago92ea14a
  4. Merge remote-tracking branch 'hifi/master' into merge-hifi-masterDavid Rowe committed 6 years agoffeb37e
  5. updated TOS link. Changed incorrect filename in comment.NexPro committed 6 years ago80e4e47
  6. add workload job to help debug entity proxiesAndrew Meadows committed 7 years agocf08a41
  7. fix runtime switchSamGondelman committed 7 years agoeb8c722
  8. cleanupAndrew Meadows committed 8 years agoabf4a92
  9. add/remove avatars according to workload regionAndrew Meadows committed 8 years ago8722394
  10. stub for avatars changing workload regionsAndrew Meadows committed 8 years ago3c01433
  11. merging with masterSam Gateau committed 8 years agod5cfe95
  12. fixing the ui script and trying to get shadowSam Gateau committed 8 years ago9295007
  13. Merged with masterOlivier Prat committed 8 years ago2584ce4
  14. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  15. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  16. Non shadow casters now increase shadow scene bounds only in light directionOlivier Prat committed 8 years ago30600df
  17. removing unused variablesWayne Chen committed 8 years ago8f23fb0
  18. removing unused variables from lambda capture expressionsWayne Chen committed 8 years agobf5cdb0
  19. remove cruftAndrew Meadows committed 8 years ago44c3620
  20. remove payloadGetLayer() from GameWorkloadRendererAndrew Meadows committed 8 years agod220d43
  21. disable workload region regulation by defaultAndrew Meadows committed 8 years ago57138b5
  22. disable regulation of workload views by defaultAndrew Meadows committed 8 years agocd56886
  23. tweak to dynamic workload regions regulationAndrew Meadows committed 8 years ago85beca6
  24. Fixing the merge conflictssamcake committed 8 years ago559d436
  25. Trying to expose an array to jssamcake committed 8 years ago3ab0458
  26. Moving the view controller up into workload and exposing timingssamcake committed 8 years agoba29eba
  27. Adjusting the task::Engine run signature to appease gcc gods and other warningssamcake committed 8 years ago32e83c2
  28. Exposing timing and regulated radiusesSam Gateau committed 8 years agof50b2fa
  29. Exposing more uniforms to ui for refining the controllersamcake committed 8 years agof686ef1
  30. Adjusting the regulators and moving task to use chrono nad interesting testsSam Gateau committed 8 years ago97934fe
  31. adjusting the bounding box for debug renderingSam Gateau committed 8 years agoec569b0
  32. Trying more drastic changes and learnign to use std::chrono the right waysamcake committed 8 years agob554aec
  33. Using the std::chrono to measure the physics timeSam Gateau committed 8 years agocfaf75e
  34. Starting to move dynamically yeahsamcake committed 8 years ago9b1a887
  35. Exposing the on off to use the distance configssamcake committed 8 years ago9b3d546