Code

History

  1. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  2. image sampler propHifiExperiments committed 1 year ago75e2f85
  3. proper render bounds for models (need to pass RenderArgs to getBound everywhere)HifiExperiments committed 5 years ago92ea14a
  4. add workload job to help debug entity proxiesAndrew Meadows committed 6 years agocf08a41
  5. fix runtime switchSamGondelman committed 7 years agoeb8c722
  6. merging with masterSam Gateau committed 8 years agod5cfe95
  7. fixing the ui script and trying to get shadowSam Gateau committed 8 years ago9295007
  8. Merged with masterOlivier Prat committed 8 years ago2584ce4
  9. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  10. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  11. Non shadow casters now increase shadow scene bounds only in light directionOlivier Prat committed 8 years ago30600df
  12. removing unused variablesWayne Chen committed 8 years ago8f23fb0
  13. removing unused variables from lambda capture expressionsWayne Chen committed 8 years agobf5cdb0
  14. remove payloadGetLayer() from GameWorkloadRendererAndrew Meadows committed 8 years agod220d43
  15. adjusting the bounding box for debug renderingSam Gateau committed 8 years agoec569b0
  16. exposing feedback of timingsamcake committed 8 years agod6b6645
  17. more ui test featuressamcake committed 8 years ago2008c61
  18. More featuers for the view of the workload and test scrtpts to stress the system)samcake committed 8 years ago72649f5
  19. First version wof space working with Transaction & CollectionSam Gateau committed 8 years agoa2993c7
  20. Address comments from reviewsamcake committed 8 years agob922331
  21. removing commentsamcake committed 8 years ago3efa92b
  22. Better rendering of the view circlesSam Gateau committed 8 years ago9e72608
  23. REndering the view rings bettersamcake committed 8 years agoe8b5a87
  24. Adjust the freeze view and start drawing the views betterSam Gateau committed 8 years agof087bb7
  25. Adding more detailed classes and introducing an upfront setupVIew jobsamcake committed 8 years ago4507864
  26. Representing the view spheressamcake committed 8 years ago660c4c3
  27. Adding the pipeline to render the view spheressamcake committed 8 years ago5b8e18f
  28. Introducing a ui app for debugging the workload and fixing the vissible/invisisble behavior of the render itemsamcake committed 8 years ago3a9a93f
  29. Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS apisamcake committed 8 years agod91fb54
  30. now identifying the issue with ResourceBUffersamcake committed 8 years ago31462a8
  31. Debugging the ssbo bugsamcake committed 8 years ago3360c5a
  32. Still marinating how to represent the proxy values...samcake committed 8 years ago101872a
  33. Trying to render the proxies without successsamcake committed 8 years ago9c136e7
  34. addressing review and warningssamcake committed 8 years ago1c3bc0a
  35. Merging with the actual worloadspace managed from the EntityTreeRenderersamcake committed 8 years ago33b47f9