Code

History

  1. Switch additive animation deltas from a pre multiply to a post multiply.Anthony J. Thibault committed 7 years agob6f28a6
  2. additive blending workAnthony J. Thibault committed 7 years ago52ed0bc
  3. AddAbsolute now works! added blendType to AnimClipAnthony J. Thibault committed 7 years ago16a20a5
  4. WIP checkpoint addAbsolute still brokenAnthony J. Thibault committed 7 years agoadda777
  5. AddRelative blending support (Absolute is still not working)Anthony J. Thibault committed 7 years agoed3ba87
  6. First pass at improving anim stats.Anthony Thibault committed 8 years ago3a3ffcc
  7. updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeedamantley committed 8 years ago1ad6b04
  8. merged the json from the ik 2 bone pr into the new animation jsonamantley committed 8 years agof199037
  9. fixed the weight calculation for the hand overlays. to do: check the blends in hmd modeAngus Antley committed 8 years agoa63b213
  10. working on the hand blend alphas, something is wrong with the print outamantley committed 8 years agobac9d19
  11. added the new animations for strafe and walk to the resource file and updated the avatar-animation.json fileamantley committed 8 years ago375d726
  12. merging with ik leg fix code in masteramantley committed 8 years agobd88d5f
  13. added the parent alpha into the child animation weight, removed extra hand overlay print outsamantley committed 8 years ago541d2de
  14. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f
  15. adding the anim stack print out feature half way doneamantley committed 8 years agob28ce40
  16. debug of anim state machine tree traversalamantley committed 8 years agofee05b6
  17. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years ago49a9508
  18. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  19. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years agoa028d3b
  20. Removed sync and timescale from AnimBlendLinear node.Anthony J. Thibault committed 11 years ago8689170
  21. AnimBlendLinear: bugfixes for sync flag added timeScaleAnthony J. Thibault committed 11 years ago11f2d29
  22. AnimBlendLinear: Untested implementation of sync flag.Anthony J. Thibault committed 11 years ago2b47889
  23. AnimGraph: prefer QString over std::stringAnthony J. Thibault committed 11 years agobef136d
  24. Updated copyright boiler plate.Anthony J. Thibault committed 11 years ago91fbbf7
  25. Added support for onDone and onLoop triggers.Anthony J. Thibault committed 11 years ago9786954
  26. Added basic interpolation support to AnimStateMachineAnthony J. Thibault committed 11 years ago19e91bb
  27. Initial version of AnimStateMachine.Anthony J. Thibault committed 11 years ago3286a32
  28. AnimVariantMap is used in eval, MyAvatar loads avatar.json via urlAnthony J. Thibault committed 11 years ago4abf0cb
  29. Added AnimVariantMap argument to evaluate.Anthony J. Thibault committed 11 years ago496c706
  30. Added AnimOverlay node, moved blend sub-routine into AnimUtil.Anthony J. Thibault committed 11 years ago1f8c8ad
  31. Added AnimBlendLinear + tests.Anthony J. Thibault committed 11 years ago5d83976