Code

History

  1. Make Animation Tests Pass AgainAnthony Thibault committed 7 years ago2c40b12
  2. First pass at improving anim stats.Anthony Thibault committed 8 years ago3a3ffcc
  3. removed whitespaceamantley committed 8 years ago671bf32
  4. removed comment and whitespaceamantley committed 8 years ago884be2f
  5. set phase to 0.0amantley committed 8 years ago0cc302f
  6. set the phase to 0.0 when it is negativeamantley committed 8 years ago220dbf5
  7. removed whitespaceamantley committed 8 years ago4ad73fd
  8. updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeedamantley committed 8 years ago1ad6b04
  9. merged the json from the ik 2 bone pr into the new animation jsonamantley committed 8 years agof199037
  10. added the new animations for strafe and walk to the resource file and updated the avatar-animation.json fileamantley committed 8 years ago375d726
  11. merging with ik leg fix code in masteramantley committed 8 years agobd88d5f
  12. more doug supportamantley committed 8 years ago6b2c67e
  13. added the parent alpha into the child animation weight, removed extra hand overlay print outsamantley committed 8 years ago541d2de
  14. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f
  15. added the anim stack print out static object for the list of motion and weightsamantley committed 8 years ago637a214
  16. adding the anim stack print out feature half way doneamantley committed 8 years agob28ce40
  17. debug of anim state machine tree traversalamantley committed 8 years agofee05b6
  18. removed the hard coded reference speeds in Rig.cpp. we now use the characteristic speeds from the avatar-animation.json file for blending. the computation of the blend alphas takes place in AnimBlendLinearMove.cppamantley committed 8 years ago04dbafe
  19. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years ago49a9508
  20. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  21. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years agoa028d3b
  22. Improved idle to walk forward transitionAnthony J. Thibault committed 10 years ago30480f1
  23. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  24. Use #include<> for headers not in current working directory.Anthony J. Thibault committed 11 years agoe639d53
  25. Added AnimBlendLinearMove nodeAnthony J. Thibault committed 11 years agoa66f31b