Code

History

Commits on master to libraries/animation/src/AnimClip.cpp35+
  1. Switch additive animation deltas from a pre multiply to a post multiply.Anthony J. Thibault committed 7 years agob6f28a6
  2. AnimBlendDirectional nodeAnthony J. Thibault committed 7 years ago92df5cc
  3. AddAbsolute now works! added blendType to AnimClipAnthony J. Thibault committed 7 years ago16a20a5
  4. WIP checkpoint addAbsolute still brokenAnthony J. Thibault committed 7 years agoadda777
  5. Bug fix & rename isRelative to relativeFlagAnthony J. Thibault committed 7 years agof1afc9e
  6. AnimClip now supports relative animations.Anthony Thibault committed 7 years ago001e4bc
  7. more assert macro trickeryAnthony J. Thibault committed 7 years agoc75dc29
  8. added include<assert.h>Anthony J. Thibault committed 7 years agoe6e40e7
  9. Fix for signed/unsigned compare warningAnthony J. Thibault committed 7 years agod57ea8a
  10. Improvement to Developer > Avatar > Draw AnimationAnthony J. Thibault committed 7 years ago4b5d506
  11. fixed memory leak caused by bone length scale computationamantley committed 7 years agobc696d6
  12. made is so the boneLengthScale is only computed once per animation clipamantley committed 7 years agoc046b8f
  13. resolved conflict with master in AnimClip.cppamantley committed 7 years agoa11c4bf
  14. added the case where my avatar has no parent of hips, but the animation doesamantley committed 7 years ago54f14b2
  15. This pr addresses two issues related to avatars that have parents joints above their hip joints. First on the IK side this prevents parent joints from being included in the accumulators in AnimInverseKinematics. Second in AnimClip the boneLengthScale now takes into account translation and scale on these extra parent joints.amantley committed 7 years ago217145f
  16. Fix for case when animated joints are missing from the target avatar skeletonAnthony Thibault committed 7 years ago9a2bd87
  17. Replace animation scale with scale from avatar default poseAnthony Thibault committed 7 years agob5f5900
  18. Revert "AnimPose operator* optimizations"Anthony Thibault committed 7 years ago39b4eaa
  19. AnimPose operator* optimizationsAnthony Thibault committed 7 years ago569bef5
  20. remove commented-out codeSeth Alves committed 7 years agob71f4e0
  21. quiet uneeded loggingSeth Alves committed 7 years agoecb3445
  22. Case 19754 - Remove logging URLs and related file locations.Roxanne Skelly committed 8 years agocef7000
  23. Convert remaining HFMModels called model to hfmModel, and rename some missed local variablessabrina-shanman committed 8 years ago30eb360
  24. Rename HFMGeometry to HFMModel and adjust related variablessabrina-shanman committed 8 years agocbca77b
  25. Re-name FBXGeometry to HFMGeometry and do the same for related classessabrina-shanman committed 8 years agobecee7f
  26. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f
  27. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  28. Remove Avatar UseAnimPreAndPostRotations option.Anthony J. Thibault committed 8 years ago51ea263
  29. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years ago49a9508
  30. Encapsulate AnimPose members for easier optimizationsBrad Davis committed 9 years agoe5e9ab4
  31. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  32. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years agoa028d3b
  33. Set UserAnimPreAndPostRotations true by DefaultMenithal committed 10 years agocdbb7b2
  34. AnimClip: added mirrorFlag anim varAnthony J. Thibault committed 10 years ago03d5bc8
  35. AnimClip: mirror animation supportAnthony J. Thibault committed 10 years agoe6abc02