Code

History

  1. Revert "AnimPose operator* optimizations"Anthony Thibault committed 7 years ago39b4eaa
  2. AnimPose operator* optimizationsAnthony Thibault committed 7 years ago569bef5
  3. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f
  4. remove bind poses from AnimSkeleton.Anthony J. Thibault committed 8 years ago1027025
  5. First pass at having an explicit Hips IK target.Anthony J. Thibault committed 9 years agoa10b157
  6. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years ago49a9508
  7. Encapsulate AnimPose members for easier optimizationsBrad Davis committed 9 years agoe5e9ab4
  8. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  9. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years agoa028d3b
  10. AnimVars are now in avatar/rig spaceAnthony J. Thibault committed 10 years ago54408a9
  11. WIP checkinAnthony J. Thibault committed 10 years ago80eb247
  12. Fixes for empty posesAnthony J. Thibault committed 11 years agod532956
  13. AnimGraph: prefer QString over std::stringAnthony J. Thibault committed 11 years agobef136d
  14. Renamed AnimController to AnimManipulator, Removed offsets on IK targetsAnthony J. Thibault committed 11 years ago5aeebba