Code

History

  1. model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before renderingHifiExperiments committed 2 years agofe61d92
  2. remove ajt commentAnthony J. Thibault committed 7 years ago29de8a8
  3. AnimBlendDirectional nodeAnthony J. Thibault committed 7 years ago92df5cc
  4. 3x3 blend wipAnthony J. Thibault committed 7 years ago6274ab4
  5. AddAbsolute now works! added blendType to AnimClipAnthony J. Thibault committed 7 years ago16a20a5
  6. AddRelative blending support (Absolute is still not working)Anthony J. Thibault committed 7 years agoed3ba87
  7. Bug fix & rename isRelative to relativeFlagAnthony J. Thibault committed 7 years agof1afc9e
  8. AnimClip now supports relative animations.Anthony Thibault committed 7 years ago001e4bc
  9. Make sure random switch does not repeat previous stateluiscuenca committed 7 years ago74eacf2
  10. Added linear to stringToEasingType()Anthony J. Thibault committed 7 years ago727c047
  11. Support for EvaluteBoth interpType and easingAnthony J. Thibault committed 7 years agoec08139
  12. fixed build errorAngus Antley committed 7 years ago93b49a8
  13. added animation files and updated ease in function in rigAngus Antley committed 7 years ago45f4cb2
  14. working on the ease in function for the talk idleamantley committed 7 years ago7f3101e
  15. added AnimRandomSwitch class and got it integrated with a new avatar-animation.json that includes random idles and random fidgets and random talkAngus Antley committed 7 years ago6d9e418
  16. cleanup white spaceAngus Antley committed 7 years agoe1dfd7d
  17. removed the unnecessary animArmIK.h and .cppamantley committed 7 years ago95530e6
  18. adding the armik nodes into the jsonamantley committed 7 years ago07a4f49
  19. changed the json reader to take an array not a string for the flex targetsamantley committed 7 years agod547d5b
  20. further cleaning, broke the armsamantley committed 7 years agoffd3a24
  21. cleaning up the _hipsIndex references, cleaning in generalamantley committed 7 years agof8bfef6
  22. changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updatedAngus Antley committed 7 years ago2679a3a
  23. got rid of the lag in the spline code by setting the flex coeffs to 1.0amantley committed 7 years agof2a7f37
  24. added the flex coeff for the primary and secondary spline targets to the jsonamantley committed 7 years ago446d7b9
  25. added code to read tip and base var info from the jsonamantley committed 7 years ago37f92d2
  26. updated the json to have a spline node at the rootamantley committed 7 years ago3b5d8db
  27. implementing the spline ik for the spline as an anim nodeamantley committed 7 years ago4fd80ff
  28. Case 19754 - Remove logging URLs and related file locations.Roxanne Skelly committed 8 years agocef7000
  29. added the new animations for strafe and walk to the resource file and updated the avatar-animation.json fileamantley committed 8 years ago375d726
  30. merging with ik leg fix code in masteramantley committed 8 years agobd88d5f
  31. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f
  32. adding the anim stack print out feature half way doneamantley committed 8 years agob28ce40
  33. cleaned up stray files and old hud codeamantley committed 8 years agob91df1b
  34. added the code to display the alphas for the motion blendsamantley committed 8 years agoaa92865
  35. Fix non self-sufficient headersClement committed 8 years agoda9fb9c