Code

History

  1. Don't evaluate overPoses if alpha is 0.0.Anthony J. Thibault committed 7 years agoaad6958
  2. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f
  3. Eliminated to wiggle while pucks are enabled.Anthony J. Thibault committed 9 years ago8602d57
  4. First pass at having an explicit Hips IK target.Anthony J. Thibault committed 9 years agoa10b157
  5. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years ago49a9508
  6. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  7. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years agoa028d3b
  8. allow head translation for 3rd person screenie IKAndrew Meadows committed 11 years ago17e3e93
  9. AnimGraph: prefer QString over std::stringAnthony J. Thibault committed 11 years agobef136d
  10. AnimController Node Bug fixesAnthony J. Thibault committed 11 years agofae4b08
  11. Added hand state machines to AnimGraph.Anthony J. Thibault committed 11 years ago90f46ba
  12. Updated copyright boiler plate.Anthony J. Thibault committed 11 years ago91fbbf7
  13. Added support for onDone and onLoop triggers.Anthony J. Thibault committed 11 years ago9786954
  14. Added basic interpolation support to AnimStateMachineAnthony J. Thibault committed 11 years ago19e91bb
  15. Initial version of AnimStateMachine.Anthony J. Thibault committed 11 years ago3286a32
  16. AnimVariantMap is used in eval, MyAvatar loads avatar.json via urlAnthony J. Thibault committed 11 years ago4abf0cb
  17. Added AnimVariantMap argument to evaluate.Anthony J. Thibault committed 11 years ago496c706
  18. Added true boneSets to AnimOverlay.Anthony J. Thibault committed 11 years agoc3fc37d
  19. Added AnimOverlay node, moved blend sub-routine into AnimUtil.Anthony J. Thibault committed 11 years ago1f8c8ad