Code

History

  1. changed name of pre processor variableamantley committed 7 years ago27bfe2f
  2. tweaked the constraints, to do: start conditions and possibly using base rotation on shoulder to determine hand offsetamantley committed 7 years ago951380d
  3. fixed relative wrist correction problemAngus Antley committed 7 years agof2301e7
  4. mid tweak on the wrist and position coeffsAngus Antley committed 7 years ago748368b
  5. cleanup white spaceAngus Antley committed 7 years agoe1dfd7d
  6. took out the theta animvar and just use theta converted to pole vectorAngus Antley committed 7 years ago0982c37
  7. code to generate pole vector from thetaamantley committed 7 years agod78f253
  8. added fake android defines for running the new ik on pcamantley committed 7 years ago3609392
  9. updating the android only if defsamantley committed 7 years ago3f9b761
  10. Merge remote-tracking branch 'upstream/master' into animArmIKamantley committed 7 years ago0fcaa69
  11. fixed merge conflict in avatar.hamantley committed 7 years ago4254134
  12. changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraintAngus Antley committed 7 years ago382a039
  13. starting cleanupAngus Antley committed 7 years agof8554d1
  14. wrist action works in rig nowamantley committed 7 years ago40196dc
  15. moving the theta calculation to rigamantley committed 7 years ago5c26bbe
  16. Revert "AnimPose operator* optimizations"Anthony Thibault committed 7 years ago39b4eaa
  17. added code to convert theta to a projected pole vectorAngus Antley committed 7 years ago1924018
  18. fixed wrap around 180 degreesAngus Antley committed 7 years agoaa0c52a
  19. fixed twist angle bug. need to fix wrap around 180 to -180 behaviouramantley committed 7 years agofc978f0
  20. everything looks pretty good now but need to move the code to rig and need to get rig of wrap around problem with the twist decompamantley committed 7 years agoc6da7cc
  21. integrated flex, ulnar and twist behaviour to pole vector theta computationamantley committed 7 years ago9baed71
  22. more tweaks to get the wrist action rightAngus Antley committed 7 years ago7bb3537
  23. tweaking the hand pose correction on the pole vectoramantley committed 7 years agobb29e38
  24. worked on the swing twist decomp to get the angles of the wrist for elbow adjustmentsAngus Antley committed 7 years agof125e90
  25. working on the wrist tweak, dampened the spine twistamantley committed 7 years ago822ec1c
  26. implemented the code for the heuristic elbows including code from the paper authors. to do: dampen the twist of the spine caused by the hand azimuth and put in the constraints for the wrists on the pole vector theta computation.amantley committed 7 years ago9eceb1d
  27. tweaked the weights for the arms and negated the theta for the left armamantley committed 7 years ago4d9d597
  28. first try at the new elbow codeamantley committed 7 years agoe2c9058
  29. AnimPose operator* optimizationsAnthony Thibault committed 7 years ago569bef5
  30. Warning fixes and whitespace cleanupAnthony J. Thibault committed 8 years ago6a6ece8
  31. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f