Code

History

  1. Implement activation on nodes and use it to trigger random statesluiscuenca committed 7 years ago7f1f6db
  2. Bugfix for evaluateBoth interpType.Anthony J. Thibault committed 7 years agob306ed6
  3. Support for EvaluteBoth interpType and easingAnthony J. Thibault committed 7 years agoec08139
  4. Disable head ik while reactingAnthony J. Thibault committed 7 years ago2f949a4
  5. implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cppamantley committed 7 years agoe5b16ef
  6. updated the json to have a spline node at the rootamantley committed 7 years ago3b5d8db
  7. Small addition to Anim StatsAnthony Thibault committed 8 years agob0cde2a
  8. Moved AnimStats into its own qml panels.Anthony Thibault committed 8 years agoacc7f1f
  9. First pass at improving anim stats.Anthony Thibault committed 8 years ago3a3ffcc
  10. cleaned up to match coding standardsamantley committed 8 years ago84619e7
  11. added the new animations for strafe and walk to the resource file and updated the avatar-animation.json fileamantley committed 8 years ago375d726
  12. working on strafe left and right transitionsamantley committed 8 years ago096cb0d
  13. merging with ik leg fix code in masteramantley committed 8 years agobd88d5f
  14. more doug supportamantley committed 8 years ago6b2c67e
  15. added the parent alpha into the child animation weight, removed extra hand overlay print outsamantley committed 8 years ago541d2de
  16. Leg IK fixesAnthony J. Thibault committed 8 years ago401995f
  17. added the anim stack print out static object for the list of motion and weightsamantley committed 8 years ago637a214
  18. adding the anim stack print out feature half way doneamantley committed 8 years agob28ce40
  19. debug of anim state machine tree traversalamantley committed 8 years agofee05b6
  20. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years ago49a9508
  21. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  22. Remove hacks for debug rendering of IK targetsAnthony J. Thibault committed 10 years agoa028d3b
  23. MyAvatar: added standing and run landing animationsAnthony J. Thibault committed 10 years agod24a024
  24. AnimStateMachine: added new State parameter interpTypeAnthony J. Thibault committed 10 years agoa8e0922
  25. New MyAvatar animation JS interfaceAnthony J. Thibault committed 11 years ago936c55a
  26. Rotate the avatar to align with the HMD while movingAnthony J. Thibault committed 11 years agoe484a90
  27. Default animation is anim graph. Remove state change logging from animation graph state machine.Howard Stearns committed 11 years ago745a59a
  28. Fixes for empty posesAnthony J. Thibault committed 11 years agod532956
  29. AnimGraph: prefer QString over std::stringAnthony J. Thibault committed 11 years agobef136d
  30. Improved default avatar.json state machine.Anthony J. Thibault committed 11 years ago46b3a7f
  31. Updated copyright boiler plate.Anthony J. Thibault committed 11 years ago91fbbf7
  32. Normalize scale on AnimSkeleton bind pose.Anthony J. Thibault committed 11 years ago0d98ab3
  33. Added support for onDone and onLoop triggers.Anthony J. Thibault committed 11 years ago9786954
  34. Added basic interpolation support to AnimStateMachineAnthony J. Thibault committed 11 years ago19e91bb
  35. Initial version of AnimStateMachine.Anthony J. Thibault committed 11 years ago3286a32