Code

History

Commits on master to libraries/audio/src/SoundCache.cpp19
  1. model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before renderingHifiExperiments committed 2 years agofe61d92
  2. convert explicit shared pointer creation (using "new") to make_shared where possible/appropriateHeather Anderson committed 5 years agobcce9a2
  3. clement's comments from PR14858SamGondelman committed 7 years ago189ccfd
  4. fix scattering and working on resource cache bugSamGondelman committed 7 years ago3ee448a
  5. Case 19754 - Remove logging URLs and related file locations.Roxanne Skelly committed 8 years agocef7000
  6. fix various resourcecache bugsSamGondelman committed 8 years ago4024f2a
  7. Switch to preprocessor macro for blocking invokes to capture function informationBrad Davis committed 9 years ago6fc82bb
  8. Don't use blocking connections on the main threadBrad Davis committed 9 years agob52dd7b
  9. Load skybox first and sounds laterAtlante45 committed 9 years ago70ece9f
  10. quiet gcc 5 warningsSeth Alves committed 10 years ago40e862c
  11. Remove delayLoadZach Pomerantz committed 10 years ago09d879e
  12. Name exposed cache objectsZach Pomerantz committed 10 years agobb02af7
  13. Release texs when models are cachedZach Pomerantz committed 10 years ago9d3abe5
  14. put audio and script-engine logging into their own QLoggingCategorySeth Alves committed 11 years ago7af32bd
  15. change ScriptCache and SoundCache to derive from DependencyZappoMan committed 11 years ago1fc0225
  16. Set different caches size depending on cache typeAtlante45 committed 11 years ago8415098
  17. only debug request sound if there is a network requestStephen Birarda committed 11 years ago7630aab
  18. avoid Qt QTimer thread bug by putting SoundCache on same threadStephen Birarda committed 11 years agoe10d132
  19. changes to sound class to allow caching of soundsStephen Birarda committed 11 years agofd6b9c3