Code

History

  1. cleanup AddEntityOperatorAndrew Meadows committed 9 years ago4fa60f5
  2. map EntityItemID to EntityItemPointerAndrew Meadows committed 9 years ago7ea1e72
  3. Cleanup and refactoringBrad Davis committed 9 years agofece438
  4. be more careful about fixing up entities which arrived before their parentsSeth Alves committed 9 years ago5c93dbd
  5. add a way to remember which entities couldn't be properly placed in octree due to missing parentsSeth Alves committed 10 years ago165c41d
  6. location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parentSeth Alves committed 10 years agoc74f8bc
  7. first steps toward a puffed-out query-box for child entitiesSeth Alves committed 10 years ago24fb43e
  8. octree uses shared pointersSeth Alves committed 11 years ago31fcd55
  9. fix clamp in AddEntityOperatorZappoMan committed 11 years agodaeb90c
  10. move origin to center of domainZappoMan committed 11 years ago4fe8f49
  11. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  12. whoops, remove last bestFitBoundsInMeters() callAndrew Meadows committed 11 years agoc4dafc7
  13. entity cubes are in metersAndrew Meadows committed 11 years ago373be95
  14. removed some verbose commentsZappoMan committed 12 years agobaaf016
  15. reconcile use of getAACube() and handle rotations properlyZappoMan committed 12 years ago695569b
  16. fix method names for CR feedbackZappoMan committed 12 years ago29bbead
  17. removed a ton of old dead debug codeZappoMan committed 12 years ago2b5d631
  18. moved EntityTree operator related classes to own files to match coding standardZappoMan committed 12 years agod0ceca1