Code

History

  1. add commentsAndrew Meadows committed 7 years ago28f51f6
  2. avoid Qt container in another spotAndrew Meadows committed 7 years ago039f7ca
  3. abide by domain-entity hierarchy deletion rulesAndrew Meadows committed 7 years ago4159bc4
  4. revert the revert of PR-16307Andrew Meadows committed 7 years ago9d92546
  5. Revert "DEV-1811: apply deletion rules to linked entities"Brad Hefta-Gaub committed 7 years ago51669e1
  6. remove cruft, add comments, change variable nameAndrew Meadows committed 7 years ago052a0c3
  7. apply delete rules down linked hierarchyAndrew Meadows committed 7 years ago8ab7022
  8. remove updateEntitiesInternal(), make updateEntities() virtualAndrew Meadows committed 7 years ago99d0579
  9. all delete pass through EntitySimulation::prepareEntityForDelete()Andrew Meadows committed 7 years ago9557ba8
  10. simplify add/removal to EntitySimulationAndrew Meadows committed 7 years ago03db880
  11. unravel more spaghetti into PhysicalEntitySimulationAndrew Meadows committed 7 years ago72ba94f
  12. move entity Action serialization to PhysicalEntitySimulationAndrew Meadows committed 7 years ago86c6020
  13. update QueryAACube of kinematic things with known parentageAndrew Meadows committed 7 years ago54d3ced
  14. cleanup and removing some accidental C++-20-ismsAndrew Meadows committed 7 years agof6916ed
  15. split work out of EntityTree::update(), call it preUpdate()Andrew Meadows committed 7 years ago915cbb6
  16. Merge 'master' into 'workload'Andrew Meadows committed 8 years agod50da2b
  17. add extra cleanup in delete messages and simulation, as a fall backLiv Erickson committed 8 years ago6c8d68a
  18. exposing feedback of timingsamcake committed 8 years agod6b6645
  19. use std::numeric_limtis<uint64_t>::max() instead of -1Andrew Meadows committed 8 years ago6d7574c
  20. more 'const uint64_t&' purgesAndrew Meadows committed 8 years ago70d6aa9
  21. untangle 'bidding' from 'owned'Andrew Meadows committed 8 years ago5a5376c
  22. faster EntitySimulation::takeDeadEntities()Andrew Meadows committed 8 years ago6746e08
  23. more cleanup for deleting entitiesAndrew Meadows committed 8 years agoe1d2a5e
  24. small optimization in EntitySimulation::changeEntity()Andrew Meadows committed 8 years ago738e126
  25. make EntitySimulation::changeEntityInternal() pure virtualAndrew Meadows committed 8 years ago5649748
  26. make EntitySimulation::addEntityInternal() pure virtualAndrew Meadows committed 8 years agobd434e3
  27. cleanup prof stats and trace context namesAndrew Meadows committed 8 years ago406bf78
  28. update profiling timersAndrew Meadows committed 9 years agoe109101
  29. cleanup MovingEntitiesOperatorAndrew Meadows committed 9 years ago55e9ced
  30. Bug fix for deadlock between EntitySimulation and EntityItem locks.Anthony J. Thibault committed 9 years agoda20eac
  31. rename base action classes to dynamics, start on constraintsSeth Alves committed 9 years ago74c0a70
  32. have code where physics guesses at server values also avoid doing simple simulation of children of avatarsSeth Alves committed 10 years ago5650ef9
  33. try harder to not do simple-simulation on things that have an avatar ancestorSeth Alves committed 10 years agod7fc789
  34. don't do simple simulation on children of avatarsSeth Alves committed 10 years agoa176653
  35. use smart pointers for entity simulationsSeth Alves committed 10 years agoa0771f8