Code

History

  1. fix non-localOnly positional sounds not updatingHifiExperiments committed 2 years ago9d2e03a
  2. revert the revert of PR-16307Andrew Meadows committed 7 years ago9d92546
  3. Revert "DEV-1811: apply deletion rules to linked entities"Brad Hefta-Gaub committed 7 years ago51669e1
  4. remove updateEntitiesInternal(), make updateEntities() virtualAndrew Meadows committed 7 years ago99d0579
  5. simplify add/removal to EntitySimulationAndrew Meadows committed 7 years ago03db880
  6. split work out of EntityTree::update(), call it preUpdate()Andrew Meadows committed 7 years ago915cbb6
  7. fix server-side bug in kinematicsAndrew Meadows committed 8 years ago5b4b0a7
  8. remove unowned 'dynamic' objects from kinematic integrationAndrew Meadows committed 8 years ago3d16c90
  9. Ensure the tree lock is always taken before the simulation lockAtlante45 committed 8 years agod823335
  10. Merge pull request #12571 from Atlante45/fix/es-concurrent-traversalSeth Alves committed 8 years ago7f285c5
  11. add simulation ownership expiryAndrew Meadows committed 8 years agoa0f3e3a
  12. Fix unprotected tree traversalsAtlante45 committed 8 years ago895023c
  13. use std::numeric_limtis<uint64_t>::max() instead of -1Andrew Meadows committed 8 years ago6d7574c
  14. more 'const uint64_t&' purgesAndrew Meadows committed 8 years ago70d6aa9
  15. untangle 'bidding' from 'owned'Andrew Meadows committed 8 years ago5a5376c
  16. more cleanup for deleting entitiesAndrew Meadows committed 8 years agoe1d2a5e
  17. make EntitySimulation::changeEntityInternal() pure virtualAndrew Meadows committed 8 years ago5649748
  18. make EntitySimulation::addEntityInternal() pure virtualAndrew Meadows committed 8 years agobd434e3
  19. clean-up concept of puffed queryAACubeSeth Alves committed 9 years agof2cb5d4
  20. don't send constant updates for grabbed objectsAndrew Meadows committed 9 years agoa8dac0c
  21. fix entity-server crash for out of boundsAndrew Meadows committed 10 years agoa263091
  22. lock mutex in clearEntitiesInernal()Andrew Meadows committed 10 years agoa933935
  23. no expiry for simulation ownershipAndrew Meadows committed 10 years agob4edfe2
  24. server-side release ownershipAndrew Meadows committed 10 years ago2da46ff
  25. clear simulation ownership when owners vanishAndrew Meadows committed 10 years ago381049a
  26. fix crash when deleting entities quicklyAndrew Meadows committed 10 years agod8fb61e
  27. cleanup API for removal from EntitySimulationAndrew Meadows committed 10 years agob34df21
  28. unbungle mergeSeth Alves committed 11 years ago3e88e1f
  29. merge andrew's sim-ownership branchSeth Alves committed 11 years ago1d12206
  30. more work on simulator priorityAndrew Meadows committed 11 years agod0ac3e4
  31. zero velocities when we clear simulatorIDSeth Alves committed 11 years ago6deedd1
  32. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  33. merge upstream/master into andrew/novaAndrew Meadows committed 11 years ago7e9e223
  34. add a TODO commentAndrew Meadows committed 11 years ago45d4fa9
  35. Quiet compilerAtlante45 committed 11 years ago00864af