Code

History

  1. runtime gl api switchingHifiExperiments committed 6 months agoebcc81c
  2. Breaking out common gpu-gl codeBrad Davis committed 8 years ago6fe75a3
  3. APplying review feedbacksamcake committed 8 years ago9867b47
  4. cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilationsamcake committed 8 years agod5e5283
  5. GLAD polishBrad Davis committed 8 years agoacb95d1
  6. Merge pull request #12017 from Zvork/glcolorSam Gateau committed 8 years agodb4f990
  7. Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackendsOlivier Prat committed 8 years agobd66640
  8. cr and cleanupSam Gondelman committed 8 years ago6990dda
  9. clear all _cacheFiles on recycleSamGondelman committed 8 years ago3ae52c0
  10. remove getDedicatedMemorySamGondelman committed 8 years agoae62530
  11. Merge pull request #11021 from Zvork/fade2Sam Gateau committed 9 years ago79f3be1
  12. avoid calling a pure virtual function from GLBackend dtorSeth Alves committed 9 years ago6f94601
  13. Merged with masterOlivier Prat committed 9 years agod9a8353
  14. Selection of edited object workingOlivier Prat committed 9 years ago6a31dc2
  15. Apply the projection and deferred transform fixes found while working on spectator cameraSam Gateau committed 9 years ago93963b3
  16. Fix warnings about creating QObjects with parents in different threadBrad Davis committed 9 years ago416852c
  17. Introducing a way to prevent a frame to render in stereo accross batchessamcake committed 9 years ago4c8eec4
  18. removing comments not needed anymoresamcake committed 9 years agof2f4ad2
  19. Cleaned up the counters for memorysamcake committed 9 years agoc449229
  20. Cleaning up counters and naming schemes...samcake committed 9 years ago80b6fd6
  21. Merge branch 'master' of https://github.com/highfidelity/hifi into brownsam gateau committed 9 years ago0a615f3
  22. Adding support for the resource buffersamcake committed 9 years agod41f34c
  23. Adding support for variable allocated textures to the GL 4.1 backendBrad Davis committed 9 years agob2aa327
  24. Fix comment in GLBackendBradley Austin Davis committed 9 years ago8db7441
  25. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  26. Reparing broken normals and also fixing the ambient lighting bugsamcake committed 9 years agoe11d10f
  27. Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.Brad Davis committed 9 years ago1dd2747
  28. tracing polishBrad Davis committed 9 years ago30a9961
  29. Add chrome tracing supportRyan Huffman committed 9 years ago7bb2755
  30. fix a potential crash if the current shaderObject is nullsamcake committed 9 years agoff39ec6
  31. Working on OpenGL debuggabilityBrad Davis committed 9 years ago3b07e31
  32. Merge pull request #8960 from samcake/red-backup-many-stereo-pathsBrad Hefta-Gaub committed 9 years ago86430e4
  33. Prevent sparse texture on AMD gpus for nowsamcake committed 10 years ago6a39ad3
  34. Porting and potentially fixing the stereo drawcall, still not perfrect ork in progresssamcake committed 10 years ago9d2043c
  35. BRingin back the stereo code pathsamcake committed 10 years ago5bdfcee