Code

History

  1. Multisampling works in 4.1Sam Gateau committed 7 years ago35491bf
  2. Switched shadow maps to sampler2DArrayShadow to try to fix on MacOlivier Prat committed 8 years agode831ff
  3. Breaking out common gpu-gl codeBrad Davis committed 8 years ago6fe75a3
  4. Working on new texture management strategyBradley Austin Davis committed 9 years ago7fb7aa8
  5. Reduce API surface area, make render batches const correctBrad Davis committed 10 years ago58c7df1
  6. Use weak pointers instead of references for deallocation safetyBrad Davis committed 10 years agoc66ed3e
  7. Working on draw crash bug, adding render thread trash handlingBrad Davis committed 10 years agoc2509e9
  8. Updating object transform codeBrad Davis committed 10 years ago2340afc
  9. PR feedbackBrad Davis committed 10 years ago7efcad3