Code

History

  1. clean up geometrycache and remove _glColor4fHifiExperiments committed 2 years agof27263c
  2. typeHifiExperiments committed 5 years ago1abb408
  3. fixing _glColor4fHifiExperiments committed 5 years agoccda630
  4. More shared pointer deduplicationBrad Davis committed 8 years agocfff28a
  5. removing performance counterssam gateau committed 8 years ago9350d6f
  6. Adressing build warningssam gateau committed 8 years ago5aa45b6
  7. Add simple optim and instrumentation for tthe number of input buffer changes per frame"sam gateau committed 8 years agoce86e94
  8. Interleaving the attributes and relying on just 3 input buffersSam Gateau committed 8 years agoe8d922a
  9. Same fix as the point lighting flashing for rc69 in masterSam Gateau committed 8 years ago7b4b6bc
  10. Breaking out common gpu-gl codeBrad Davis committed 8 years ago6fe75a3
  11. Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackendsOlivier Prat committed 8 years agobd66640
  12. render pipeline support for normalized intergersAndrew Meadows committed 9 years agofcf18cb
  13. Potentially address the crash when no vertex format is specifiedsamcake committed 9 years ago1974ded
  14. Fix the merge with upstream and the new stereo drawcall, fix the timer reporting on mac and fix the openGLChecker quicking on macsamcake committed 10 years ago9267f4e
  15. FIx the context statssam committed 10 years agobcef138
  16. Trying to separate the vertex format and vertex buffer assignment for GL45Backendsamcake committed 10 years agoab26f54
  17. Merging with upstream master and updating my old PRsamcake committed 10 years ago2618741
  18. Abandon seperate vertex formats for nowBrad Davis committed 10 years agof93a91a
  19. Adding GL 4.5 backendBrad Davis committed 10 years agob16812a