Code

History

  1. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  2. cleanup, material support, remove sampler properties for future extensionAda committed 1 year ago3fb73ff
  3. Canvas entity texture updatingAda committed 1 year ago27c1697
  4. image sampler propHifiExperiments committed 1 year ago75e2f85
  5. ability to specify texture samplersHifiExperiments committed 2 years ago97d8d27
  6. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  7. merge old workHifiExperiments committed 2 years ago56f697e
  8. Disable use of DSA to load cubemapsBrad Davis committed 7 years agoa01f115
  9. fix the actual problemSamGondelman committed 7 years agodc3b2d9
  10. Merge branch 'master' of github.com:highfidelity/hifi into brownSam Gateau committed 7 years agodb30857
  11. Support using prefering mobile compressed textures on desktopBrad Davis committed 7 years ago2f92e10
  12. Enabling msaa framebuffer and testing for forwardSam Gateau committed 7 years agof989177
  13. Merged with zvork fixSam committed 8 years agoa6cbc44
  14. Make shadows work with one cascadeSam committed 8 years agoc1856a5
  15. Switched shadow maps to sampler2DArrayShadow to try to fix on MacOlivier Prat committed 8 years agode831ff
  16. on mac, render unsupported bptc textures (skyboxes) as uncompressedSamGondelman committed 8 years ago45289de
  17. Fix populated texture size trackingBrad Davis committed 8 years ago3356486
  18. Faster texture transfersBrad Davis committed 8 years agofb81cf9
  19. Add support for client texture selectionRyan Huffman committed 8 years ago24ac342
  20. Merge pull request #12812 from SamGondelman/compressionJohn Conklin II committed 8 years ago3d90f93
  21. add etc2/eac supportSamGondelman committed 8 years ago44ea5a2
  22. Move bindless compile time flag to GL45 backend, fix warnings and compile errorsBrad Davis committed 8 years agoc793a8d
  23. Merge branch 'gl_common' into bindlessBrad Davis committed 8 years ago9056ee0
  24. Breaking out common gpu-gl codeBrad Davis committed 8 years ago6fe75a3
  25. Bindless texture work cleanupBrad Davis committed 8 years ago09996e0
  26. Fix varaible allocated bindless texturesBrad Davis committed 8 years agobf1e5f1
  27. Target available mipBrad Davis committed 8 years agof9605cf
  28. Fix the uniform target for bindlessBradley Austin Davis committed 8 years agob7d0260
  29. First pass at bindless texturesBradley Austin Davis committed 9 years agoab5355d
  30. Adding the ubo slot assignment for the resource texture tablesamcake committed 9 years ago03aeb7a
  31. GLAD polishBrad Davis committed 8 years agoacb95d1
  32. Added support for R11G11B10F and RGB9E5 cubemaps. Weird colors though but it doesn't crashOlivier Prat committed 9 years agoaab63bf
  33. Cleanup and refactoringBrad Davis committed 9 years agofece438
  34. brining the new counters to 4.1samcake committed 9 years ago653abf0
  35. Debugging the size problem and fixing the compression size evaluationSam Cake committed 9 years ago1f090d8