Code

History

  1. Fix -Wunused-but-set-variable warningsVadim Troshchinskiy committed 4 months ago362e6ca
  2. :bug: Fixed avatar bounding box being invertedEdgar committed 2 years agoe276968
  3. Changed gravity constantksuprynowicz committed 2 years ago825c398
  4. Lower inertia for more precise controlsksuprynowicz committed 3 years ago74c5b60
  5. Remove executable permission from a bunch of filesJulian Groß committed 3 years ago8b973bd
  6. Small optimisations and tidying of things that were noticed in passing. No behaviour should change.Phil Palmer committed 5 years ago72725e7
  7. Remove const from variable declarations as suggested in the review.Phil Palmer committed 5 years ago8c7c91e
  8. Revert temporary "added pragmas" (optimize off)Phil Palmer committed 5 years ago3e25e32
  9. Merge branch 'fix/vr-recenter-PRAGMAS' into fix/vr-recenterPhil Palmer committed 5 years agoc9cf7eb
  10. added pragmasPhil Palmer committed 5 years ago20e4f95
  11. Code style: made some little things more conformant with the coding standards and the rest of the codebase. https://github.com/vircadia/vircadia/blob/master/CODING_STANDARD.mdPhil Palmer committed 5 years agoa489e9d
  12. Fix compile error building macOS-latest: changed MINIMUM_TIME_REMAINING from const to constexpr in CharacterController::playerStep. Error was: "static_assert expression is not an integral constant expression", "read of non-constexpr variable 'MINIMUM_TIME_REMAINING' is not allowed in a constant expression". Error started in last commit (2179c153de8bd8d1b455894e9ccd3699df133c3f).Phil Palmer committed 5 years ago6fc4038
  13. VR fixes for: couldn't sit on the floor, wrong walk directions.Phil Palmer committed 5 years ago2179c15
  14. fix lag on restart with scaled avatarHifiExperiments committed 6 years agocbce911
  15. smaller CCD proxy for MyAvatarAndrew Meadows committed 7 years agob7ae55c
  16. comment cleanup and final tuningAndrew Meadows committed 7 years ago1beafbd
  17. use collision brake feedback to prevent tunnelingAndrew Meadows committed 7 years ago6be3750
  18. more checks to prevent thrusting through meshAndrew Meadows committed 7 years ago1314430
  19. Merge pull request #16097 from AndrewMeadows/less-MyAvatar-mesh-tunellingSabrina Shanman committed 7 years ago0f5ef9e
  20. watch for tunneling events and interfere before stuckAndrew Meadows committed 7 years ago8135021
  21. Fix debug buildsClement committed 7 years agoa607984
  22. add isStuck logging, add assert because singletonAndrew Meadows committed 7 years ago7084908
  23. remove support for sub-contactAddecCallbacks from PhysicsEngineAndrew Meadows committed 7 years ago434af8b
  24. remove cruftAndrew Meadows committed 7 years agodba7cad
  25. use pairwise collision filtering to help unstuck MyAvatarAndrew Meadows committed 7 years ago113d132
  26. more correct safeLanding triggerAndrew Meadows committed 7 years ago7cf0899
  27. improved isStuck detection and MyAvatar::safeLanding() triggerAndrew Meadows committed 7 years ago32400a6
  28. Fix code and warningsluiscuenca committed 7 years ago6e4d1bd
  29. Add sit API to MyAvatarluiscuenca committed 7 years ago9cec979
  30. Friendlier and more understandable naming.Saracen committed 7 years ago3dde53f
  31. Added missing checks to ground and takeoff state.Saracen committed 7 years agoeb8e912
  32. Allow players to disable automatic falling to flight threshold.Saracen committed 7 years agobce8013
  33. Merge branch 'master' into kdopsRotOffsetFixluiscuenca committed 7 years agoa7c36c9
  34. Apply kdop computation after reading the joint rotation offsetsluiscuenca committed 7 years ago79b7a3d
  35. allow flying in HMD if you would otherwise fall foreverSamGondelman committed 7 years agoe102ad0