Code

History

  1. slave -> workerHifiExperiments committed 2 years ago2876a4d
  2. Fix entity density not setting and not updating for motion statesksuprynowicz committed 2 years ago9a00edd
  3. revert the revert of PR-16307Andrew Meadows committed 7 years ago9d92546
  4. Revert "DEV-1811: apply deletion rules to linked entities"Brad Hefta-Gaub committed 7 years ago51669e1
  5. apply delete rules down linked hierarchyAndrew Meadows committed 7 years ago8ab7022
  6. EntityItem::_owningAvatarID always AVATAR_SELF_ID for MyAvatar's entitiesAndrew Meadows committed 7 years ago470a45c
  7. fix commentAndrew Meadows committed 7 years ago434f5ff
  8. update local QueryAACube on deactivationAndrew Meadows committed 7 years ago1119b9f
  9. don't expect final kinematic simulation updateAndrew Meadows committed 7 years agobc119d6
  10. don't bid for sim ownership of kinematic unless grabbedAndrew Meadows committed 7 years agoe546ef2
  11. build CollisionShapes and load RigidBodies even when not yet steppingAndrew Meadows committed 7 years agoe770bd6
  12. fix logic around updating off-thread shapesAndrew Meadows committed 7 years agoa0841c9
  13. overhaul of MotionState and shape creationsAndrew Meadows committed 7 years ago3eed821
  14. more correct collision group during grabsAndrew Meadows committed 7 years ago1860e61
  15. remove enforcement of MOTION_TYPE_STATIC for mesh shapesAndrew Meadows committed 7 years ago304f993
  16. allow mesh shapes to use MOTION_TYPE_KINEMATICAndrew Meadows committed 7 years ago7446fa9
  17. cleanupSeth Alves committed 7 years agof33e5ba
  18. attempt to allow position edits in releaseGrab entity-methodSeth Alves committed 7 years ago0846eb8
  19. fix more grab bugsAndrew Meadows committed 7 years agoc9ef439
  20. fix typo in commentAndrew Meadows committed 7 years agob73187a
  21. computeMotionType() returns KINEMATIC for things with grabAndrew Meadows committed 7 years agod948168
  22. Merge pull request #14627 from AndrewMeadows/fewer-avatar-entity-updatesJohn Conklin II committed 7 years agoe4abb66
  23. fix ZoneEntityItem::contains() for model shapesAndrew Meadows committed 7 years ago13a3982
  24. don't send AvatarEntity updates when not necessaryAndrew Meadows committed 7 years ago65a7e15
  25. CRSamGondelman committed 7 years agoe282d51
  26. convert clientOnly to entityHost and add local entitiesSamGondelman committed 7 years ago079d1dc
  27. move some bid-prep logic from EntityMotionState to EntityItemAndrew Meadows committed 8 years agobb51079
  28. No data sent during basic transitluiscuenca committed 8 years ago012cd20
  29. don't zero kinematic velocity at end of sim ownershipAndrew Meadows committed 8 years ago9073e1a
  30. don't bid for simulation ownership of locked thingsAndrew Meadows committed 8 years ago727bd6b
  31. remove cruft from rendering collision shapesAndrew Meadows committed 8 years ago207aea8
  32. integrate active kinematic even when grabbedAndrew Meadows committed 8 years ago8ea18e3
  33. add commentAndrew Meadows committed 8 years agoff6c309
  34. fix deactivation slow-spinning kinematicsAndrew Meadows committed 8 years ago9c32a38
  35. Merge pull request #13411 from sabrina-shanman/crash-delete-cubeJohn Conklin II committed 8 years ago4088035