Code

History

  1. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  2. actions shouldn't change locked entitiesSeth Alves committed 9 years ago4142d8c
  3. fix typo: physcis --> physicsAndrew Meadows committed 9 years agoa31a861
  4. fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.Seth Alves committed 9 years ago2dab306
  5. rename base action classes to dynamics, start on constraintsSeth Alves committed 9 years ago74c0a70
  6. don't bootstrap self with an avatar hold actionSeth Alves committed 9 years agoa47aaea
  7. cleanup naked qDebug() callsBrad Hefta-Gaub committed 9 years agodbbed46
  8. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  9. fix spelling: physcis --> physicsAndrew Meadows committed 9 years ago2bbe2be
  10. use smart pointers for entity simulationsSeth Alves committed 10 years agoa0771f8
  11. fix warningBrad Hefta-Gaub committed 10 years ago5244274
  12. support for larger than 35 minute clock skewBrad Hefta-Gaub committed 10 years ago31f9d59
  13. prevent nan inside spring actionAndrew Meadows committed 10 years agob9352d3
  14. replace some logging with an assertSeth Alves committed 10 years agocf9af46
  15. try harder to ensure that a held object is active in bulletSeth Alves committed 10 years agob873d92
  16. be more careful about lockingSeth Alves committed 10 years ago2c21092
  17. rather than activating rigid body and forcing non-static on deserialize, just force non-staticSeth Alves committed 10 years agod493707
  18. if an entity with an action has a motion-type of static, flag it so it gets updated in bulletSeth Alves committed 10 years ago6f19093
  19. flag kinematic objs when changed in stepSimulation()Andrew Meadows committed 11 years agof652e98
  20. make kinematic grab set entities kinematic in bullet and update entity positionSeth Alves committed 11 years ago93503d0
  21. try to avoid negative roll-over when moving to or from server timeSeth Alves committed 11 years ago4c64da9
  22. fuck you, const!Seth Alves committed 11 years ago0dff037
  23. fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'Seth Alves committed 11 years ago8d0aaed
  24. fuck you, const!Seth Alves committed 11 years agof96e9eb
  25. take entity-server clock-skew into account when handling action expiration timesSeth Alves committed 11 years ago46e5bf0
  26. more lock fixingSeth Alves committed 11 years ago07a4dc3
  27. tighten up locking in actionsSeth Alves committed 11 years agofa2bf2b
  28. store action lifetime as an expires integerSeth Alves committed 11 years agob34ea6d
  29. add lifetime and tag arguments to actionsSeth Alves committed 11 years ago7c6846c
  30. fix activation of object when action changesAndrew Meadows committed 11 years ago9ce9c54
  31. coalesce dupe action data members: _id and _typeAndrew Meadows committed 11 years agoa0a1b01
  32. make some arguments const, cleanup some #includesAndrew Meadows committed 11 years agoe9df8ca
  33. some ObjectAction methods should be constAndrew Meadows committed 11 years ago77bd7b2
  34. attempt some clean-ups in edge/unexpected situationsSeth Alves committed 11 years agoc0c1116
  35. remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entitySeth Alves committed 11 years ago30be515