Code

History

  1. fix lifetime in serverlessHifiExperiments committed 1 year agoa295cf7
  2. slave -> workerHifiExperiments committed 2 years ago2876a4d
  3. Fix collision hull not necessarily being updated when model URL changedDavid Rowe committed 5 years ago2222f8f
  4. add commentsAndrew Meadows committed 6 years ago28f51f6
  5. avoid Qt container in another spotAndrew Meadows committed 7 years ago039f7ca
  6. abide by domain-entity hierarchy deletion rulesAndrew Meadows committed 7 years ago4159bc4
  7. revert the revert of PR-16307Andrew Meadows committed 7 years ago9d92546
  8. Revert "DEV-1811: apply deletion rules to linked entities"Brad Hefta-Gaub committed 7 years ago51669e1
  9. remove cruft, add comments, change variable nameAndrew Meadows committed 7 years ago052a0c3
  10. apply delete rules down linked hierarchyAndrew Meadows committed 7 years ago8ab7022
  11. remove updateEntitiesInternal(), make updateEntities() virtualAndrew Meadows committed 7 years ago99d0579
  12. all delete pass through EntitySimulation::prepareEntityForDelete()Andrew Meadows committed 7 years ago9557ba8
  13. simplify add/removal to EntitySimulationAndrew Meadows committed 7 years ago03db880
  14. remove cruftAndrew Meadows committed 7 years agoc8e875f
  15. unravel more spaghetti into PhysicalEntitySimulationAndrew Meadows committed 7 years ago72ba94f
  16. move entity Action serialization to PhysicalEntitySimulationAndrew Meadows committed 7 years ago86c6020
  17. don't forget to cleanup expired mortal entitiesAndrew Meadows committed 7 years ago50f0c90
  18. update QueryAACube of unowned moving physical entitiesAndrew Meadows committed 7 years ago5ad0dd2
  19. wait for objects added to physics before stop SafeLandingAndrew Meadows committed 7 years ago520c62f
  20. possible fix for do_setPipeline crash and other mac fixesSamGondelman committed 7 years agof2e3218
  21. removeOwnershipData() last minute before EntityMotionState deleteAndrew Meadows committed 7 years ago351f999
  22. clear _entitiesToDeleteLater on shutdownAndrew Meadows committed 7 years agoa6a877d
  23. avoid calling removeOwnershipData() from multiple threadsAndrew Meadows committed 7 years ago5988f8c
  24. avoid crash for RenderableModelEntityItem with invalid modelAndrew Meadows committed 7 years ago5a257eb
  25. clear all HARD flags when reinserting object in PhysicsEngineAndrew Meadows committed 7 years agof60dbda
  26. remove from _physicalObjects list after transactionAndrew Meadows committed 7 years ago81f960a
  27. fix inverted logic typoAndrew Meadows committed 7 years agod6a20a4
  28. remove bodies of deleted entitiesAndrew Meadows committed 7 years ago6e27b4d
  29. fix logic around updating off-thread shapesAndrew Meadows committed 7 years agoa0841c9
  30. split work out of EntityTree::update(), call it preUpdate()Andrew Meadows committed 7 years ago915cbb6
  31. overhaul of MotionState and shape creationsAndrew Meadows committed 7 years ago3eed821
  32. track EntityItem adds to physcis with pending shapeAndrew Meadows committed 7 years ago3c8c68d
  33. convert clientOnly to entityHost and add local entitiesSamGondelman committed 7 years ago079d1dc
  34. remove expired avatarEntities from their avatarsAndrew Meadows committed 8 years agoc3478dc
  35. remove redundant EntityMotionState::updateSendVelocities() callAndrew Meadows committed 8 years ago9390687