Code

History

  1. 🚧 WIP build with conanEdgar committed 3 years ago559d371
  2. remove incorrect assertAndrew Meadows committed 7 years ago4f0c2c5
  3. remove support for sub-contactAddecCallbacks from PhysicsEngineAndrew Meadows committed 7 years ago434af8b
  4. fix warning in VisualStudioAndrew Meadows committed 7 years ago42d2d4b
  5. fix warning on windows about signed conversion of unsigned intAndrew Meadows committed 7 years ago027a9d3
  6. improved isStuck detection and MyAvatar::safeLanding() triggerAndrew Meadows committed 7 years ago32400a6
  7. more versatile contactAddedCallback supportAndrew Meadows committed 7 years ago9382fb8
  8. fix physics assertSamGondelman committed 7 years ago88003c3
  9. don't forget to clear _activeStaticBodiesAndrew Meadows committed 7 years agobef0535
  10. fix logic around updating off-thread shapesAndrew Meadows committed 7 years agoa0841c9
  11. overhaul of MotionState and shape creationsAndrew Meadows committed 7 years ago3eed821
  12. Merge pull request #14795 from AndrewMeadows/myAvatar-vs-backfacing-triangles-2Shannon Romano committed 7 years ago6fd480e
  13. disable bf triangle collisions for flying MyAvatarAndrew Meadows committed 7 years agofb5ef95
  14. Fix warnings and wrong shapes position for myAvatarluiscuenca committed 7 years ago67cc5bd
  15. Refactor and optimizationsluiscuenca committed 7 years ago71e7023
  16. only look in _activeStaticBodies when body is staticAndrew Meadows committed 8 years ago228847b
  17. find and remove dangling pointers from _activeStaticBodies on removeAndrew Meadows committed 8 years ago9e7b68f
  18. Merge pull request #13937 from luiscuenca/stt_teleport_wipJohn Conklin II committed 8 years ago65ef04a
  19. Fix crash when teleporting into avatars with bubble activesabrina-shanman committed 8 years agof3d86cf
  20. Add normalOnPick to CollisionPickResultsabrina-shanman committed 8 years ago87b5605
  21. Add threshold parameter to collision pick with minimum of 0sabrina-shanman committed 8 years ago397b03d
  22. use DynamicsWorld::numCollisionObjects instead of our own countAndrew Meadows committed 8 years ago10d0833
  23. add 'physics body count' to debug statsAndrew Meadows committed 8 years ago777b90b
  24. add/remove avatars according to workload regionAndrew Meadows committed 8 years ago8722394
  25. Merge pull request #13833 from sabrina-shanman/stt_performanceJohn Conklin II committed 8 years agoe6c81cd
  26. fix MyAvatar collision bug at transitions b/w meshesAndrew Meadows committed 8 years ago3068865
  27. Revert "Convert entityIntersections/avatarIntersections lists in"sabrina-shanman committed 8 years ago74f482b
  28. Rename PhysicsEngine::getCollidingInRegion to contactTest and change it to accept collision flags instead of a MotionState enumsabrina-shanman committed 8 years ago2933038
  29. Convert entityIntersections/avatarIntersections lists in CollisionPickResult to shared pointerssabrina-shanman committed 8 years agoaa4a6b2
  30. Do not copy list of collision pick contact points when filtering themsabrina-shanman committed 8 years ago61d1292
  31. Pass collision filter flags into AllContactsCallback for more efficient collision filteringsabrina-shanman committed 8 years ago83ededf
  32. Merge branch 'master' of github.com:highfidelity/hifi into safe-teleport-targetsabrina-shanman committed 8 years agoe5cb078
  33. Return early when colliding MyAvatar is found in AllContactsCallbacksabrina-shanman committed 8 years agoad36e23
  34. Initialize btCollisionWorld::ContactResultCallback BEFORE AllContactsCallback variablessabrina-shanman committed 8 years ago6249d1c
  35. MyAvatar RigidBody ignores backfacing trianglesAndrew Meadows committed 8 years ago49a1d0a