Code

History

  1. BUGZ-87 - loading/physics stuck when entering domainRoxanne Skelly committed 7 years ago0ac597d
  2. cleanup _deadWorker in dtor, more correct _nextOrphanExpiryAndrew Meadows committed 7 years ago72c6cad
  3. track EntityItem adds to physcis with pending shapeAndrew Meadows committed 7 years ago3c8c68d
  4. protect against orphaned off-thread-assembled shapesAndrew Meadows committed 7 years ago8445eaf
  5. build StaticMeshShapes outside of mainloopAndrew Meadows committed 7 years agofbd4db5
  6. fix implicit cast warning for Visual StudioAndrew Meadows committed 7 years agod4c52e4
  7. add more tracing details in PrePhysicsAndrew Meadows committed 7 years agoc9b1425
  8. clean HashKey API, reduce dependency treeAndrew Meadows committed 7 years agoa3567de
  9. more robust ShapeManager garbage collectorAndrew Meadows committed 7 years ago17ab0cb
  10. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  11. cleanup ShapeInfo::getHash()Andrew Meadows committed 9 years ago45e571d
  12. supply minimum shape rather than nullAndrew Meadows committed 9 years ago2299bb7
  13. fix typo: physcis --> physicsAndrew Meadows committed 9 years agoa31a861
  14. Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"Anthony J. Thibault committed 9 years ago89ae3b3
  15. fix spelling: physcis --> physicsAndrew Meadows committed 9 years ago2bbe2be
  16. ShapeManager hands out const shape pointersAndrew Meadows committed 10 years ago25fb7aa
  17. enforce coding standardsAndrew Meadows committed 10 years agoe086792
  18. add SHAPE_TYPE_MESH and build mesh shapesAndrew Meadows committed 10 years agoa519b77
  19. patch btCompoundShape memory leakAndrew Meadows committed 10 years agoecfe198
  20. cleanup ShapeManager API and fix bitrot in testsAndrew Meadows committed 10 years ago119ef24
  21. moved ShapeInfoUtil to be ShapeFactoryAndrew Meadows committed 11 years agof6721aa
  22. whoops, missed a fileAndrew Meadows committed 11 years ago7da1c51
  23. don't keep large things out of physics engineSeth Alves committed 11 years ago4ada3fc
  24. put physics into its own logging groupSeth Alves committed 11 years ago55bab2e
  25. fix commentSeth Alves committed 11 years ago859628a
  26. make max collision size be 1000x1000x1000 rather than 100x100x100Seth Alves committed 11 years ago05cb0b8
  27. quiet debuging spewSeth Alves committed 11 years agoe730109
  28. print a warning when ShapeManager is skipping over a too-large or too-small shapeSeth Alves committed 11 years ago90f51e7
  29. when a compound shape is deleted, delete the children, as wellSeth Alves committed 11 years ago719dae6
  30. ShapeManager can release shape by pointerAndrew Meadows committed 11 years agoe4c6d49
  31. don't create shape for SHAPE_TYPE_NONEAndrew Meadows committed 11 years agof4a4c97
  32. ShapeInfo computs own DoubleHashKey, gets new APIAndrew Meadows committed 11 years ago12a7021
  33. Bullet is now required dependencyAndrew Meadows committed 11 years agoff171a5
  34. ShapeManager doesn't support tiny and giant shapesAndrew Meadows committed 11 years ago8d49b69
  35. split ShapeInfo into shared and physics partsAndrew Meadows committed 11 years ago919214b