Code

History

  1. possible fix for do_setPipeline crash and other mac fixesSamGondelman committed 7 years agof2e3218
  2. Merge branch 'master' into multiSphereAvatar04luiscuenca committed 7 years agoa6dce5d
  3. Review fixesluiscuenca committed 7 years agofced9e2
  4. fix more grab bugsAndrew Meadows committed 7 years agoc9ef439
  5. Refactor and optimizationsluiscuenca committed 7 years ago71e7023
  6. fix deactivation slow-spinning kinematicsAndrew Meadows committed 8 years ago9c32a38
  7. minor DynamicsWorld optimizations and track global steps count thereinAndrew Meadows committed 8 years ago1612d90
  8. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  9. cleanup prof stats and trace context namesAndrew Meadows committed 8 years ago406bf78
  10. expose physics simulation stats to Test JS APIAndrew Meadows committed 8 years ago2538204
  11. remove debug codeAndrew Meadows committed 9 years agoa167602
  12. restore transform of deactivated entitiesAndrew Meadows committed 9 years ago8ddcae2
  13. comments, namechange, and temporary debug codeAndrew Meadows committed 9 years agod4abdcb
  14. more finely grained Bullet profilingAndrew Meadows committed 10 years ago7717278
  15. Revert "faster kinematic motion for entities"Seth Alves committed 10 years ago69bb0eb
  16. adding Bullet profiler instances for better statsAndrew Meadows committed 10 years ago3f52d23
  17. more correct profilingAndrew Meadows committed 10 years ago4bcb7b1
  18. some refactoring and a bug fix -- grab script can throw things againSeth Alves committed 11 years ago944f096
  19. change how kinematic objects get data back to entity when an action is activeSeth Alves committed 11 years agocf83ca2
  20. flag kinematic objs when changed in stepSimulation()Andrew Meadows committed 11 years agof652e98
  21. Rename stepSimulation to stepSimulationWithSubstepCallback to fix warningRyan Huffman committed 11 years ago7a4787a
  22. Fix collision start/end in single physics simulation to be lostRyan Huffman committed 11 years ago8374303
  23. stubbery for collidable avatarsAndrew Meadows committed 11 years agof86c419
  24. fix crash bugs (don't reference NULL pointers)Andrew Meadows committed 11 years ago066e36c
  25. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  26. new PhysicsEngine API is mostly in placeAndrew Meadows committed 11 years agoab38572
  27. replace tabs with spaces for indentationAndrew Meadows committed 11 years ago5680506
  28. add Bullet profiling hooks for physics simulationAndrew Meadows committed 11 years ago27d6d9f
  29. Bullet is now required dependencyAndrew Meadows committed 11 years agoff171a5
  30. EntitySimulation is lockableAndrew Meadows committed 11 years agoc37c151
  31. repairs to build when Bullet not foundAndrew Meadows committed 11 years agoad7641c
  32. PhysicsEngine is now an EntitySimulationAndrew Meadows committed 11 years agoc9ea688
  33. add ThreadSafeDynamicsWorld pure virtual interfaceAndrew Meadows committed 12 years ago0117233