Code

History

  1. Vulkan cleanup 2ksuprynowicz committed 1 year ago4ab3c96
  2. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  3. image sampler propHifiExperiments committed 1 year ago75e2f85
  4. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  5. stutter fix: only perform fade transactions when depth == 0HifiExperiments committed 2 years agoaaa92df
  6. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  7. more fixesHifiExperiments committed 2 years agof2ebca9
  8. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  9. merge old workHifiExperiments committed 2 years ago56f697e
  10. proper render bounds for models (need to pass RenderArgs to getBound everywhere)HifiExperiments committed 5 years ago92ea14a
  11. More LOD renaming with focus on anglessabrina-shanman committed 7 years ago0d5260b
  12. get interface building and working with clang-7 on ubuntu 18Seth Alves committed 8 years agob69d0f3
  13. Fix warningsBrad Davis committed 8 years ago87b9594
  14. Remove uniforms from drawCellBoundsBrad Davis committed 8 years ago719ae25
  15. fix debug toolsSamGondelman committed 8 years ago6ff0b9d
  16. parabola and particle shader fixesSamGondelman committed 8 years agoa7dec8f
  17. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  18. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  19. Merged with masterOlivier Prat committed 8 years agof5a2557
  20. Merge pull request #12323 from Zvork/shadowJohn Conklin II committed 8 years ago51bf3c1
  21. Orthographic octree selection seems to be workingOlivier Prat committed 8 years ago3804917
  22. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  23. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  24. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  25. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  26. fix warning about double-to-float conversionAndrew Meadows committed 9 years agoe9d48a2
  27. Cleanup and refactoringBrad Davis committed 9 years agofece438
  28. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  29. Rename clearViewTransformBrad Davis committed 10 years ago6d7edd3
  30. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  31. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  32. Fix the debugging tool to be able to freeze the frustum for scene fetch and cullingsamcake committed 10 years agoe3307d9
  33. Starting to remove empty bricks and empty cellssamcake committed 10 years ago40e49b2
  34. Fixing the item insert in cell criteria for subcell and adding debgging toolsamcake committed 10 years agoe5f3805
  35. Showing the LOD anglesamcake committed 10 years agoa999e04

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