Code

History

  1. Shadows-related fixes (not fully working yet)ksuprynowicz committed 6 months ago2506d04
  2. fix implicit thisRTUnreal committed 1 year ago86c5f2c
  3. image sampler propHifiExperiments committed 1 year ago75e2f85
  4. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  5. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  6. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  7. it's working!HifiExperiments committed 2 years agob00086d
  8. wip ambient occlusionHifiExperiments committed 2 years agob5da8e7
  9. convert explicit shared pointer creation (using "new") to make_shared where possible/appropriateHeather Anderson committed 5 years agobcce9a2
  10. avoid div by zeroSeth Alves committed 7 years ago8018a84
  11. fix aoSamGondelman committed 7 years ago27f05db
  12. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  13. Shadow is working correctly in both pipelinesSam Gateau committed 7 years ago318bf20
  14. Merging with master around rc76 cut timeSam Gateau committed 7 years ago0166d77
  15. Default parameter tweakingOlivier Prat committed 8 years ago1322302
  16. Another compilation fixOlivier Prat committed 8 years agofe15063
  17. Fix ubuntu compilationOlivier Prat committed 8 years ago7124474
  18. Fixed compilation on Mac, Ubuntu and AndroidOlivier Prat committed 8 years ago8ad5875
  19. Two group of config settings for SSAO and HBAOOlivier Prat committed 8 years agodfe9deb
  20. Improved acnee issuesOlivier Prat committed 8 years ago6fcd63e
  21. Small bilateral blur optimOlivier Prat committed 8 years ago1ed0bd6
  22. Tried to limit banding effectOlivier Prat committed 8 years ago6420d96
  23. Switched back to cos HBAOOlivier Prat committed 8 years ago454531e
  24. Switched to sin based HBAOOlivier Prat committed 8 years ago7f6c9a6
  25. Fixed bugs in stereoOlivier Prat committed 8 years ago9f9fe90
  26. Some small cleanupsOlivier Prat committed 8 years ago086ba99
  27. Put some bilateral blur computation on CPUOlivier Prat committed 8 years agofbd1589
  28. Switched back to half res depth when resolutionLevel>1Olivier Prat committed 8 years ago6240454
  29. Bilateral blur shader cleanup and quad split normal at occlusion resolutionOlivier Prat committed 8 years ago8e914fa
  30. Packed occlusion depth for faster bilateral filteringOlivier Prat committed 8 years ago135e10e
  31. On single bilateral blur shaderOlivier Prat committed 8 years ago1998096
  32. Added config parameter to switch between HBAO / SSAOOlivier Prat committed 8 years ago349a8b3
  33. Finally, a clean HBAO!Olivier Prat committed 8 years ago94a1628
  34. Found bug with low res depth fetch in occlusionOlivier Prat committed 8 years agodee0a6a
  35. Concentrating on resolution level 1Olivier Prat committed 8 years ago9899eb6