Code

History

  1. AnimDebugDraw: Prevent multi-threaded access to shared map collection.Anthony Thibault committed 8 years agodc43d1b
  2. Fixing header orderingBrad Davis committed 8 years ago29d6813
  3. THursday morning the frustum culling seems broken in one particular anglesamcake committed 10 years ago355b8ee
  4. AnimDebugDraw Removed unused drawing code.Anthony J. Thibault committed 10 years agoe2f031e
  5. Rig: Switched over to use AnimPoses instead of JointStatesAnthony J. Thibault committed 10 years ago982e2c0
  6. Fix for AnimDebugDraw crash on shutdown.Anthony J. Thibault committed 11 years ago90a5512
  7. Added shared DebugDraw singleton.Anthony J. Thibault committed 11 years agod04f4d4
  8. Added head target to AnimGraph IK node.Anthony J. Thibault committed 11 years ago7996a02
  9. AnimDebugDraw ImprovementsAnthony J. Thibault committed 11 years ago69e463b
  10. Added animation debug draw items to menu.Anthony J. Thibault committed 11 years ago30264e9
  11. Added AnimBlendLinear + tests.Anthony J. Thibault committed 11 years ago5d83976
  12. WIP, animNode renderingAnthony J. Thibault committed 11 years agodf79463
  13. Debug rendering of MyAvatar’s skeletonModel skeletonAnthony J. Thibault committed 11 years agob8bae7c
  14. Added AnimDebugDraw to render-utilsAnthony J. Thibault committed 11 years ago91ca13c