Code

History

  1. Merge branch 'master' into mtoonLocalLightsHifiExperiments committed 9 months agofa0475b
  2. Add input and output macros to remaining shadersksuprynowicz committed 1 year ago92b0e7d
  3. simple support for local lights on mtoonHifiExperiments committed 11 months ago5b7c313
  4. more alpha cutoff epsilon, fix normal accumulation for non-pbr triplanarHifiExperiments committed 1 year ago110e7ce
  5. material layers part 2: shader support for layering + splatmapsHifiExperiments committed 1 year ago108bee9
  6. Added a comment about transparenciesKarol Suprynowicz committed 1 year ago7c59a63
  7. Initial fix for blurry/noisy transparencies on TAAKarol Suprynowicz committed 1 year agoac344e2
  8. more fixesHifiExperiments committed 2 years agof2ebca9
  9. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  10. merge old workHifiExperiments committed 2 years ago56f697e
  11. render opaque PolyLines with opaque pipeplineAndrew Meadows committed 7 years ago8957cc5
  12. fix deferred rendering on macbook airSamGondelman committed 7 years ago3ff8160
  13. build errorsSamGondelman committed 7 years ago79dda7a
  14. fix lighting/color grading for everythingSamGondelman committed 7 years ago8748a75
  15. Merge branch 'master' into branchingSam Gondelman committed 7 years agoa206d9e
  16. more branching removalSamGondelman committed 8 years agodc94057
  17. start removing branchingSamGondelman committed 8 years agoe8c5324
  18. small cleanupSamGondelman committed 8 years agod254db0
  19. cleaning up fragment shadersSamGondelman committed 8 years ago09a6053
  20. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  21. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  22. forward pipelines for primitivesSamGondelman committed 8 years ago0c06957
  23. chmod -x to render-utils srcZach Pomerantz committed 9 years ago9a37ccb
  24. Adapt shader for GL ES support which requires operators of the same datatypeGabriel Calero committed 10 years ago834d9c0
  25. working on fading shape entitiesSamGondelman committed 10 years ago2eb0c77
  26. Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effectssamcake committed 10 years ago3e7126f
  27. FIxing the web entity renderingsamcake committed 10 years ago776bcb6
  28. more clean upsamcake committed 10 years ago51594fe
  29. Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forwardsamcake committed 10 years ago2fbdb22
  30. Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward passsamcake committed 10 years ago37f7596
  31. Bringing Beckmann specular to the lightingsamcake committed 10 years ago9a604d0
  32. Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)samcake committed 10 years ago0c88283
  33. Introducing a new technique for normal packing and fixing a bug on the normal buffer formatsamcake committed 10 years ago1dca62f
  34. INtroducing the unlit mode for fragmentssamcake committed 10 years agoe306a24
  35. Introducing the unlit materialsamcake committed 10 years ago2d57396