Code

History

  1. cleanup + fixing mirrorsHifiExperiments committed 2 years agoc4cf2ba
  2. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  3. merge old workHifiExperiments committed 2 years ago56f697e
  4. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  5. Jitter is now set through a batch commandOlivier Prat committed 8 years agoc6d598c
  6. Used unjittered projection matrix for a sharper and more stable TAAOlivier Prat committed 8 years ago6ec9378
  7. Used previous projection matrix to limit overblurOlivier Prat committed 8 years ago08146a7
  8. Simplified camera view history and TAA is now working in all circumstances.Olivier Prat committed 8 years ago4636f43
  9. Using proper inverse projection matrix in velocity buffer computation to reproject to world posOlivier Prat committed 8 years agob7b478f
  10. introducing the Velocity buffer pass generationsamcake committed 9 years ago2f0eee5
  11. Cleanup and refactoringBrad Davis committed 9 years agofece438
  12. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  13. Fixing comments from reviewsamcake committed 10 years ago1c4742e
  14. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  15. Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBLsamcake committed 10 years agod128af4
  16. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  17. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c