Code

History

  1. Continue using the last valid _lightClustersAda committed 10 months agoeccb19a
  2. Attempt at using setupLocalLightsBatch in pipelines, local lights still not working on instanced shapesAda committed 10 months ago63e7b70
  3. Code review fixes part 1ksuprynowicz committed 11 months agof5c8b8c
  4. Fix haze initializationKarol Suprynowicz committed 1 year ago5f30067
  5. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  6. normalMapAttenuationModeHifiExperiments committed 1 year agoa77e605
  7. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  8. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  9. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  10. wip ambient occlusionHifiExperiments committed 2 years agob5da8e7
  11. add tonemapping props to zones, wip ambient occlusionHifiExperiments committed 2 years ago6317bd4
  12. more fixesHifiExperiments committed 2 years agof2ebca9
  13. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  14. merge old workHifiExperiments committed 2 years ago56f697e
  15. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  16. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  17. fix mirrors in deferredHifiExperiments committed 2 years ago093cf29
  18. condense direction light shaders using slp definesSamGondelman committed 7 years ago965feb6
  19. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  20. REmoving unecessary job introduced dureing developmentSam Gateau committed 7 years agoa278e6c
  21. Merge branch 'master' of github.com:highfidelity/hifi into yellowSam Gateau committed 7 years agofdf06ea
  22. fix deferred rendering on macbook airSamGondelman committed 7 years ago3ff8160
  23. Drafting ways to rescale in forwardSam Gateau committed 7 years ago5288314
  24. rebake default skyboxSamGondelman committed 7 years agob92e267
  25. Switched to split sum model for ambient (as Unreal)Olivier Prat committed 7 years agob71a8f7
  26. Working beta pipelineOlivier Prat committed 7 years agocef9e45
  27. Added new texture types : sky and ambient in place of just cubeOlivier Prat committed 7 years agoaa44018
  28. removing comments and dead code, rewiring the debugsam gateau committed 7 years ago2f18555
  29. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  30. Shadow is working correctly in both pipelinesSam Gateau committed 7 years ago318bf20
  31. one step closersam gateau committed 7 years agoa4b9ec5
  32. introducing the Shadow StageSam Gateau committed 7 years agoe07bc20
  33. Merging with master around rc76 cut timeSam Gateau committed 7 years ago0166d77
  34. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  35. Merge pull request #14119 from SamGondelman/varyingJohn Conklin II committed 8 years ago72c9f69