Code

History

  1. Merge pull request #1177 from HifiExperiments/stagesksuprynowicz committed 1 year agob8b6222
  2. remove unnecessary fullscreen pass when haze is off/disabledHifiExperiments committed 2 years ago37f2512
  3. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  4. fix haze in mirrorsHifiExperiments committed 2 years ago05661c6
  5. convert explicit shared pointer creation (using "new") to make_shared where possible/appropriateHeather Anderson committed 5 years agobcce9a2
  6. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  7. pointersSamGondelman committed 8 years agoc10bb7d
  8. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  9. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  10. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  11. Used shape pipeline slots in hazeOlivier Prat committed 8 years ago74a6c25
  12. Added lighting model to haze to be able to turn it on/offOlivier Prat committed 8 years ago4b7b14f
  13. Fixing haze bug on Mac, and potentially AMDOlivier Prat committed 8 years ago4a25090
  14. More shaders to deferred compile schemeSimon Walton committed 8 years agob469cdf
  15. Merged with masterOlivier Prat committed 8 years agof5a2557
  16. Merged with masterOlivier Prat committed 8 years ago5e6300c
  17. Merged with masterOlivier Prat committed 8 years agoe6caa83
  18. Merged with masterOlivier Prat committed 8 years agoefa6a8c
  19. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  20. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  21. rename model:: -> graphics::humbletim committed 8 years agob91d536
  22. First working local lights on transparent objectsOlivier Prat committed 8 years ago54eab1c
  23. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  24. Protect against use of null HazePointer.Nissim Hadar committed 8 years ago79f0124
  25. Protect against use of null HazePointer.Nissim Hadar committed 8 years agob4df115
  26. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  27. Merge branch 'master' of git://github.com/highfidelity/hifi into shadowOlivier Prat committed 9 years ago8b6a2ee
  28. Merge branch 'master' of git://github.com/highfidelity/hifi into shadowOlivier Prat committed 9 years agofbcb292
  29. Fixed Mask test.Nissim Hadar committed 9 years agod8191e3
  30. Change stencil mask used with Haze.Nissim Hadar committed 9 years ago67552d2
  31. Moving consts into mode::Haze namespace.Nissim Hadar committed 9 years ago03d2ca1
  32. Removed _degs and _m suffixes.Nissim Hadar committed 9 years ago636f785
  33. Replaced separate RGB components of colours with vec3's.Nissim Hadar committed 9 years ago1357877
  34. Refactoring of the hazeNissim Hadar committed 9 years ago66c31ca
  35. Trying to pin point a zone bugOlivier Prat committed 9 years ago9eed69d