Code

History

  1. fix fade on text payloadHifiExperiments committed 9 months ago17973cb
  2. more fade plumbingHifiExperiments committed 1 year ago0f8af93
  3. Merge pull request #1177 from HifiExperiments/stagesksuprynowicz committed 1 year agob8b6222
  4. remove unused parameterHifiExperiments committed 1 year agoc77bcb2
  5. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  6. stutter fix: only perform fade transactions when depth == 0HifiExperiments committed 2 years agoaaa92df
  7. remove unnecessary stage::getNamesHifiExperiments committed 2 years agod515887
  8. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  9. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  10. Fixed slot collision between fade map and material texture tableOlivier Prat committed 8 years ago6814c48
  11. Added object fade parameters to shape pipeline locationsOlivier Prat committed 8 years ago50d16ec
  12. Using shader locations directly in ShapePipelineOlivier Prat committed 8 years ago777ca7e
  13. Fade object params are now passed through uniform bufferOlivier Prat committed 8 years agodfe51b5
  14. Don't try to set invalid slots in the fade effectBrad Davis committed 8 years ago0a0e5ab
  15. Removed unused variable to suppress warning on Mac and UbuntuOlivier Prat committed 9 years ago22acf1a
  16. Fade seems to be working on shape items with instanced drawing.Olivier Prat committed 9 years agoabc751e
  17. Refactored Fade.slh to take into account differences between instanced draw and normal drawOlivier Prat committed 9 years agodbf0b64
  18. Created FadeEffect singleton to be able to get fade item & batch setters for every special entity renderOlivier Prat committed 9 years ago3f8daa2
  19. Removed unused variable that prevented build on LinuxOlivier Prat committed 9 years ago4d5f2eb
  20. Yet some more compilation fixes for Mac and LinuxOlivier Prat committed 9 years ago96f0c35
  21. Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-itemOlivier Prat committed 9 years ago736ecf0
  22. Fade edit is working again and time based transitions are garbage collectedOlivier Prat committed 9 years ago53a92c1
  23. Added async transition query on sceneOlivier Prat committed 9 years ago2d2722b
  24. First alpha version of bubble collision fade events. Missing a lot of information.Olivier Prat committed 9 years ago7552cca
  25. Working avatar fade in / fade out except that it is also triggered on bubble collisionsOlivier Prat committed 9 years ago381e0c6
  26. Separated fade categories from transition event typesOlivier Prat committed 9 years agoaba8be5
  27. Edition picking again (but without bounding box highlighting)Olivier Prat committed 9 years ago9758a6d
  28. Some objects fade and fixed crash due to invalid meta item idOlivier Prat committed 9 years ago66d09a4
  29. First working fadeOlivier Prat committed 9 years ago267531c
  30. TransitionStage + FadeJob compiling but not linked to entity eventsOlivier Prat committed 9 years ago06d69d0
  31. Preparing for merge with stage. DOESN'T COMPILE!Olivier Prat committed 9 years ago4256a1f
  32. Preparing to introducte TransitionStageOlivier Prat committed 9 years ago5ab093d
  33. Added fade state in render::ItemOlivier Prat committed 9 years ago69a7ec4
  34. Correct fix for mac and linux due to multiple Logging.h filesOlivier Prat committed 9 years agob1b11ec
  35. Fixed compilation on mac and linuxOlivier Prat committed 9 years ago23bfc2c