Code

History

  1. fix debug build from 74HifiExperiments committed 1 year ago5b03698
  2. shape fadingHifiExperiments committed 1 year ago2c8ac67
  3. more fade plumbingHifiExperiments committed 1 year ago0f8af93
  4. entity fade propertiesHifiExperiments committed 1 year ago9d7eb03
  5. Merge pull request #1177 from HifiExperiments/stagesksuprynowicz committed 1 year agob8b6222
  6. remove unused parameterHifiExperiments committed 1 year agoc77bcb2
  7. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  8. stutter fix: only perform fade transactions when depth == 0HifiExperiments committed 2 years agoaaa92df
  9. remove unnecessary stage::getNamesHifiExperiments committed 2 years agod515887
  10. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  11. proper render bounds for models (need to pass RenderArgs to getBound everywhere)HifiExperiments committed 5 years ago92ea14a
  12. Clean up transition namingsabrina-shanman committed 7 years ago833946c
  13. Added save/file dialog for transition configurations in transition editorOlivier Prat committed 8 years agoe4416db
  14. Proposal to improve fade editing with some extra visual cuesOlivier Prat committed 8 years ago6b44d79
  15. Fade edited objects are now selected with ray pickingOlivier Prat committed 8 years ago143a315
  16. Fixed save / load of fade effect configurationsOlivier Prat committed 8 years ago733d36d
  17. Small changes to respect coding rulesOlivier Prat committed 9 years agoc880823
  18. Base gradient size edition works again on Elements enter domain eventOlivier Prat committed 9 years ago358373a
  19. Fixed non working fade invert parameterOlivier Prat committed 9 years ago92d5a0c
  20. Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitemsOlivier Prat committed 9 years agob08e259
  21. Fade seems to be working on shape items with instanced drawing.Olivier Prat committed 9 years agoabc751e
  22. Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced renderingOlivier Prat committed 9 years ago1f14b6e
  23. Created FadeEffect singleton to be able to get fade item & batch setters for every special entity renderOlivier Prat committed 9 years ago3f8daa2