Code

History

  1. remove Mini Mirror from View menuTriplelexx committed 9 years agoa9b1a38
  2. Merging with mastersamcake committed 10 years ago3ca1cdd
  3. Revolutionizing aosamcake committed 10 years agoafb1ebf
  4. FramebufferCache, cleanup & thread safetyBradley Austin Davis committed 10 years agobb6abf1
  5. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  6. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  7. Many improvmentssamcake committed 10 years ago28886f6
  8. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  9. Make sure the resolution level for ao is correctsamcake committed 10 years agoc5c51f2
  10. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  11. Merging with mastersamcake committed 10 years agodf496b0
  12. Remove static shadowMapZach Pomerantz committed 10 years agob9b407f
  13. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  14. Working on AOsamcake committed 10 years agodbc4506
  15. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  16. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  17. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939
  18. grouping the depth and stencil buffer into a single buffersamcake committed 11 years agobad5ea7
  19. Putting together the stencil buffer for opaque vs background and using it for the backgroud render itemssamcake committed 11 years ago75e858c
  20. MOving forward on the background beeing drawn lastsamcake committed 11 years agodc3c9b4
  21. FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simplerSam Gateau committed 11 years agocb375e8
  22. Render the rear view mirror in a separate target and then display it during overlay passSam Gateau committed 11 years agoa561874
  23. Fixing mergeSam Gateau committed 11 years agof70553e
  24. Trying to fix oculus renderingBradley Austin Davis committed 11 years ago9596452
  25. Breaking framebuffer ops out of texture cacheBrad Davis committed 11 years agoc3a2b72