Code

History

  1. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  2. image sampler propHifiExperiments committed 1 year ago75e2f85
  3. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  4. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  5. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  6. stutter fix: only perform fade transactions when depth == 0HifiExperiments committed 2 years agoaaa92df
  7. remove unnecessary stage::getNamesHifiExperiments committed 2 years agod515887
  8. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  9. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  10. Merge branch master into protocol_changesHifiExperiments committed 2 years agoee705d2
  11. merge old workHifiExperiments committed 2 years ago56f697e
  12. native MToon materialsHifiExperiments committed 2 years agoc04c037
  13. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  14. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  15. mirrors wipHifiExperiments committed 4 years ago89e6cbb
  16. Fix crash when highlighting custom pipeline shapesSam Gateau committed 7 years ago8175b94
  17. merge with masterSamGondelman committed 8 years ago0efbdc1
  18. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  19. fix fading and highlighting issuesSamGondelman committed 8 years ago09ea32d
  20. Merge pull request #14169 from SamGondelman/highlightSam Gateau committed 8 years ago388b31a
  21. fix highlight weirdnessSamGondelman committed 8 years agode4dff5
  22. Finalizing the renaming from Skinned to Deformedsam gateau committed 8 years agob5a47b2
  23. Addressing merge conflict in HighlightEffect.cppsam gateau committed 8 years ago09dae5a
  24. rename the files from skin to deformedsam gateau committed 8 years agoefa1dd0
  25. fix avatar highlightingSamGondelman committed 8 years agoad73cb3
  26. Cleanup dead declarationsBrad Davis committed 8 years agoac84a49
  27. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  28. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  29. Switched to uniform buffer for HighlightOlivier Prat committed 8 years agoa75b4a2
  30. properly reset highlight framebufferSamGondelman committed 8 years agod2f8ee3
  31. Fixed bug with highlighting and TAAOlivier Prat committed 8 years agobed7752
  32. Merged with masterOlivier Prat committed 8 years agof5a2557
  33. Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary worksamcake committed 8 years agob21b98c
  34. Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlightsamcake committed 8 years ago246ac25
  35. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce