Code

History

  1. cleanupAda committed 10 months ago6b45727
  2. Move localLightingEnabled *back* to LightingModel :pAda committed 11 months ago723ae4a
  3. Move localLightingEnabled to LightClusteringConfigAda committed 11 months ago7d7c222
  4. Setting to toggle local lights on forwardAda committed 11 months ago47cd340
  5. Code review fixes part 1ksuprynowicz committed 11 months agof5c8b8c
  6. Buffer and validation fixesKarol Suprynowicz committed 1 year ago0d84da6
  7. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  8. image sampler propHifiExperiments committed 1 year ago75e2f85
  9. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  10. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  11. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  12. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  13. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  14. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  15. merge old workHifiExperiments committed 2 years ago56f697e
  16. cleaning light clustersSam Gateau committed 7 years agob09d0b1
  17. pointersSamGondelman committed 8 years agoc10bb7d
  18. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  19. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  20. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  21. Use pooled gpu batchesBrad Davis committed 8 years ago9c26b2c
  22. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  23. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  24. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  25. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  26. try to avoid reusing uniform buffer locationsSamGondelman committed 8 years agoe9d751f
  27. Added asserts in LightStage to catch shadow disappearance when domain is automatically reloadedOlivier Prat committed 8 years ago14275b1
  28. adding assert or checks whenever getting a scene stageSam Gateau committed 9 years ago0c37554
  29. less comments & constantSam Gateau committed 9 years ago6ab2dcc
  30. less comments & constantSam Gateau committed 9 years ago7cbeabf
  31. Keep cleaning up the DeferredLightingEffect , removing stage s from there...Sam Cake committed 9 years ago07e18eb
  32. Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...samcake committed 9 years agoba9dbbb
  33. Removing cruft and organizing the stencil configsamcake committed 9 years ago9c1e99f
  34. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  35. cleanup naked qDebug() callsBrad Hefta-Gaub committed 9 years agodbbed46