Code

History

  1. Move localLightingEnabled *back* to LightingModel :pAda committed 11 months ago723ae4a
  2. Move localLightingEnabled to LightClusteringConfigAda committed 11 months ago7d7c222
  3. Setting to toggle local lights on forwardAda committed 11 months ago47cd340
  4. Cleanup and fix for reflectionsKarol Suprynowicz committed 1 year ago71cd424
  5. Changes necessary to build Vulkan branch updated to current master branchksuprynowicz committed 4 years agofa2fea3
  6. Merge branch 'protocol_changes' into samplerPropHifiExperiments committed 1 year ago54155ad
  7. epsilon for attenuation min/max comparisonHifiExperiments committed 1 year ago72351bf
  8. normalMapAttenuationModeHifiExperiments committed 1 year agoa77e605
  9. normal map attenuation propertiesHifiExperiments committed 2 years agoa910857
  10. image sampler propHifiExperiments committed 1 year ago75e2f85
  11. Fixed compilation errorsOlivier Prat committed 7 years ago89ca7ac
  12. Added flag to enable / disable ambient fresnel LUTOlivier Prat committed 7 years ago361371b
  13. Switched to split sum model for ambient (as Unreal)Olivier Prat committed 7 years agob71a8f7
  14. Shadow is working correctly in both pipelinesSam Gateau committed 7 years ago318bf20
  15. adjusting page size but still seeing a perf dropsam gateau committed 8 years ago215818e
  16. Getting better'Sam Gateau committed 8 years ago69734ce
  17. update shaderssam gateau committed 8 years ago4fc6466
  18. FIxing the transparent ambient lighting bugsamcake committed 8 years ago179801d
  19. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  20. Expose rendering in wireframe modesamcake committed 9 years agoea2f135
  21. Adding support for disabling texturing from the materialsamcake committed 9 years ago3c56bd2
  22. Adding the check for Obscurrancesamcake committed 10 years ago34f2a96
  23. Fix the mini mirror perf issue and improve the debugDeferredLighting scriptsamcake committed 10 years ago219b41e
  24. cleaning compilation warnings and tuning the FBX material mapping passsamcake committed 10 years ago307243d
  25. Cleaning the gpu-test app to work with the new deferred pipelinesamcake committed 10 years ago9f91dd5
  26. more clean upsamcake committed 10 years ago51594fe
  27. Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forwardsamcake committed 10 years ago2fbdb22
  28. Integrating the scattering to the local lightssamcake committed 10 years ago8f2bf2b
  29. Adding the lighting model class to configure accross the jobs the lightingsamcake committed 10 years ago2a52f1d