Code

History

  1. image sampler propHifiExperiments committed 1 year ago75e2f85
  2. Merge remote-tracking branch 'overte/master' into protocol_changesHifiExperiments committed 1 year ago50fcaa1
  3. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  4. enable warnings as errorsHifiExperiments committed 1 year ago6ff5e17
  5. cleanup + fixing mirrorsHifiExperiments committed 2 years agoc4cf2ba
  6. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  7. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  8. stutter fix: only perform fade transactions when depth == 0HifiExperiments committed 2 years agoaaa92df
  9. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  10. Merge branch master into protocol_changesHifiExperiments committed 2 years agoee705d2
  11. new procecural particle entity typeHifiExperiments committed 2 years agof7c17d6
  12. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  13. merge old workHifiExperiments committed 2 years ago56f697e
  14. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  15. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  16. portals shouldn't flipHifiExperiments committed 2 years agoc608e82
  17. wild guess to handle view correction, hide portalExitID in create when mirrorMode != portalHifiExperiments committed 2 years ago3e0c50e
  18. portals use exit as ignoreItemHifiExperiments committed 2 years ago3336efb
  19. fix view + projection, texture flipping, billboardingHifiExperiments committed 2 years ago10de128
  20. mirrors wipHifiExperiments committed 4 years ago89e6cbb
  21. fix android/mac build errorAnna committed 7 years ago4e4f886
  22. made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibilityAnna committed 7 years agof584009
  23. cleaning upAnna committed 7 years ago0cd532a
  24. fix on android, merge android and windows forward pipelinesAnna committed 7 years ago3a437cf
  25. broken on android again somehowAnna committed 7 years ago2fca778
  26. works on android!Anna committed 7 years ago8aef9db
  27. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  28. fixed ui flipping issueAnna committed 7 years ago787359f
  29. REmoving unecessary job introduced dureing developmentSam Gateau committed 7 years agoa278e6c
  30. Proper allocation of the resource in forward and starting to remove the ui as we have itSam Gateau committed 7 years agob5e4a47
  31. Trying to clean up the solution...Sam Gateau committed 7 years ago251faf2
  32. Introducing the HUD layer rendering pass into it s own task and fileSam Gateau committed 7 years agoe5a772a
  33. getting rescaling to work for forward yopSam Gateau committed 7 years ago12f8c74
  34. Switched to split sum model for ambient (as Unreal)Olivier Prat committed 7 years agob71a8f7
  35. Revert "Remove _compositeFramebuffer from display plugins"Brad Davis committed 7 years ago44fc0d2