Code

History

  1. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  2. cleanup + fixing mirrorsHifiExperiments committed 2 years agoc4cf2ba
  3. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  4. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  5. new procecural particle entity typeHifiExperiments committed 2 years agof7c17d6
  6. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  7. merge old workHifiExperiments committed 2 years ago56f697e
  8. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  9. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  10. mirrors wipHifiExperiments committed 4 years ago89e6cbb
  11. fix android/mac build errorAnna committed 7 years ago4e4f886
  12. made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibilityAnna committed 7 years agof584009
  13. works on android!Anna committed 7 years ago8aef9db
  14. haze on most entities, working on skyboxSamGondelman committed 7 years agod545ba5
  15. REmoving unecessary job introduced dureing developmentSam Gateau committed 7 years agoa278e6c
  16. Proper allocation of the resource in forward and starting to remove the ui as we have itSam Gateau committed 7 years agob5e4a47
  17. Trying to clean up the solution...Sam Gateau committed 7 years ago251faf2
  18. Introducing the HUD layer rendering pass into it s own task and fileSam Gateau committed 7 years agoe5a772a
  19. getting rescaling to work for forward yopSam Gateau committed 7 years ago12f8c74
  20. Drafting ways to rescale in forwardSam Gateau committed 7 years ago5288314
  21. fix runtime switchSamGondelman committed 7 years agoeb8c722
  22. Merging and resolving conflictSam Gateau committed 7 years ago34db48d
  23. Adjusting the HUD operator render job to shave an extra framebufferSam Gateau committed 7 years ago98a5ec8
  24. Introducing msaa to forward rendererSam Gateau committed 7 years agobd3a732
  25. more overlay wipSamGondelman committed 7 years ago5ce8f56
  26. fixing warnings and the debug of shadowssam gateau committed 7 years ago21577ba
  27. gathering the lighting stage jobs in their own task away from the renderer specificitiessam gateau committed 7 years agoe941833
  28. drafting more factorisation of render taskssam gateau committed 7 years agoa267c31
  29. pointersSamGondelman committed 8 years agoc10bb7d
  30. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  31. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  32. Jitter is now set through a batch commandOlivier Prat committed 8 years agoc6d598c
  33. Fixing UIBrad Davis committed 8 years ago105dffe