Code

History

  1. Remove executable permission from a bunch of filesJulian Groß committed 3 years ago8b973bd
  2. mostly working equation?SamGondelman committed 7 years ago8fd2251
  3. cleanup, fix shadow qmlSamGondelman committed 7 years ago72f52b0
  4. arrays for bias calcsraveenajain committed 7 years agod6fb7f8
  5. move bias init from config to runraveenajain committed 7 years ago534794d
  6. const fixraveenajain committed 7 years agobb5896c
  7. clamp and initialize valuesraveenajain committed 7 years agof68bb95
  8. modify shadow config via single biasraveenajain committed 7 years agof0660ba
  9. init change, bias triggered via scriptraveenajain committed 7 years ago44caf67
  10. Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.Olivier Prat committed 7 years ago7d412f9
  11. Switched to clamped tangent for shadow slope biasOlivier Prat committed 7 years ago5d7b149
  12. Fixed crash in debugShadow.jsOlivier Prat committed 7 years agoae20a5d
  13. fix cauterization of entities that are children of MyAvatar's headSamGondelman committed 7 years ago27338c3
  14. fix light crash?SamGondelman committed 7 years ago928ea55
  15. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  16. Shadow is working correctly in both pipelinesSam Gateau committed 7 years ago318bf20
  17. one step closersam gateau committed 7 years agoa4b9ec5
  18. Separating the state view dependant from the shadow to be able to have several versions in flightsam gateau committed 7 years ago8bfca61
  19. WEll it sn not going to be that simple....Sam Gateau committed 7 years ago7f193d0
  20. Merging with master around rc76 cut timeSam Gateau committed 7 years ago0166d77
  21. pointersSamGondelman committed 8 years agoc10bb7d
  22. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  23. Merging with master after a bunch ofchangesSam Gateau committed 8 years ago3aa47a6
  24. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  25. Non shadow casters now increase shadow scene bounds only in light directionOlivier Prat committed 8 years ago30600df
  26. Merge with masterSam Gateau committed 8 years agobff372a
  27. Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receiversOlivier Prat committed 8 years ago573f399
  28. Re-implemented shadow controls.NissimHadar committed 8 years ago0f2cf8e
  29. Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"SamGondelman committed 8 years ago0fca56e
  30. Global graphics flag default to on. Added cast shadows flag to zone/keylight. Exit the RenderShadowMap job if current keylight doesn't cast shadows.NissimHadar committed 8 years ago950a62f
  31. Shadow task now uses LOD culling from main view taskOlivier Prat committed 8 years ago179aca2
  32. Merged with masterOlivier Prat committed 8 years ago2940a67
  33. Small optimisations in shadow shaderOlivier Prat committed 8 years agoe9747e9
  34. Added anti frustum test to remove lower cascade objects from higher shadow cascadesOlivier Prat committed 8 years ago234cb1e
  35. Cleaned up orthographic shadow culling functorOlivier Prat committed 8 years ago1f4671b