Code

History

  1. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  2. remove unused parameterHifiExperiments committed 1 year agoc77bcb2
  3. fix fade out not working in forward renderingHifiExperiments committed 1 year ago6dc239d
  4. cleanup + fixing mirrorsHifiExperiments committed 2 years agoc4cf2ba
  5. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  6. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  7. merge old workHifiExperiments committed 2 years ago56f697e
  8. Revert "Revert "Mirrors + Portals""Dale Glass committed 2 years agoe7591d6
  9. Revert "Mirrors + Portals"ksuprynowicz committed 2 years agoc6e4e5d
  10. mirrors wipHifiExperiments committed 4 years ago89e6cbb
  11. render scripting interface + renderMethod controlSamGondelman committed 7 years agofee20d9
  12. fix runtime switchSamGondelman committed 7 years agoeb8c722
  13. move switch logic aroundSamGondelman committed 7 years ago4a02ab4
  14. runtime switch for deferred/forward renderingSamGondelman committed 7 years agoca5c7e3
  15. Shadows are completely working with settings on both pipelinesam gateau committed 7 years ago237fb4d
  16. WEll it sn not going to be that simple....Sam Gateau committed 7 years ago7f193d0
  17. trying...Sam Gateau committed 7 years ago50fcd7f
  18. gathering the lighting stage jobs in their own task away from the renderer specificitiessam gateau committed 7 years agoe941833
  19. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  20. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  21. Only add RenderShadowTask if isDeferredCristian Luis Duarte committed 8 years agob38eae3
  22. Shadow task now uses LOD culling from main view taskOlivier Prat committed 8 years ago179aca2
  23. Merged with masterOlivier Prat committed 8 years ago2940a67
  24. Cleaned up orthographic shadow culling functorOlivier Prat committed 8 years ago1f4671b
  25. Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpointOlivier Prat committed 8 years agod422545
  26. Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag informationsamcake committed 8 years ago1fd4c5c
  27. cleaning en routesamcake committed 8 years ago8dfa3aa
  28. visible-perviewSam Gateau committed 8 years ago7a9740d
  29. exposing several visibility flagssamcake committed 8 years ago836b69a
  30. Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why thoughOlivier Prat committed 8 years agoc9c9337
  31. Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projectionOlivier Prat committed 9 years ago79c2da3
  32. Introducing the renderview tasksamcake committed 9 years agobac66ee