Code

History

  1. Buffer usage flagsBrad Davis committed 8 years agoea485d0
  2. fix implicit thisRTUnreal committed 1 year ago86c5f2c
  3. image sampler propHifiExperiments committed 1 year ago75e2f85
  4. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  5. convert explicit shared pointer creation (using "new") to make_shared where possible/appropriateHeather Anderson committed 5 years agobcce9a2
  6. Added some commentsOlivier Prat committed 8 years agob131de9
  7. Two group of config settings for SSAO and HBAOOlivier Prat committed 8 years agodfe9deb
  8. Fixed bugs in stereoOlivier Prat committed 8 years ago9f9fe90
  9. Switched to full screen depth and normalsOlivier Prat committed 8 years ago190996e
  10. Back to one batchOlivier Prat committed 8 years ago6704a27
  11. Using UVs for buildNormalsOlivier Prat committed 8 years ago2e40a5f
  12. Some work to try to find the odd resolution bugOlivier Prat committed 8 years ago9f02018
  13. Quarter resolution with split renderingOlivier Prat committed 8 years ago8a11d18
  14. Preparing for halton tapsOlivier Prat committed 8 years ago60418b3
  15. Mip depth sampling in HBAO now worksOlivier Prat committed 8 years agofb7a8bd
  16. Fixed wrong AO with far objects!Olivier Prat committed 8 years agoacc6d0b
  17. Border clamping for linear depth textureOlivier Prat committed 8 years ago0f467ce
  18. Bilateral blurOlivier Prat committed 8 years ago45b4881
  19. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  20. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  21. Move linear pass down sample shader to deferred compileSimon Walton committed 8 years ago999e5be
  22. More shaders to deferred compile schemeSimon Walton committed 8 years agob469cdf
  23. Defer some shader compilation to a batch job - WIPSimon Walton committed 8 years ago1ab31d9
  24. Merged with masterOlivier Prat committed 8 years agof5a2557
  25. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  26. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  27. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  28. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  29. Apply the projection and deferred transform fixes found while working on spectator cameraSam Gateau committed 9 years ago93963b3
  30. Refining the stencil configuration and triggering only in hmd modeSam Cake committed 9 years agof9aa400
  31. Merging with upstreamsamcake committed 9 years ago4a419f2
  32. more cleanupsamcake committed 9 years agoc5e9551
  33. Removing cruft and organizing the stencil configsamcake committed 9 years ago9c1e99f
  34. MergedSam Cake committed 9 years agob528c2f
  35. Stencil rejection is working, and more cleaningsamcake committed 9 years ago82d348a