Code

History

  1. move materialcache et al to material-networking librarySamGondelman committed 7 years agof7a487a
  2. Redistributing the files to create the model-networking lib and separate that from the redner-utilssamcake committed 11 years agod3b1bcb
  3. Procedural skybox workBrad Davis committed 11 years ago5f1affa
  4. Introducing the Normal fitting algorithm for better normal in the deferred bufferSam Gateau committed 11 years ago95682e6
  5. Breaking framebuffer ops out of texture cacheBrad Davis committed 11 years agoc3a2b72
  6. Removing GL headers from most files, and some naked GL from application.cppBrad Davis committed 11 years agod68618e
  7. If an external texture isn't found, still display the modelDavid Rowe committed 11 years ago8ecefdf
  8. Make TextureCache::getImageTexture staticAtlante45 committed 11 years agoa44054f
  9. Header cleanupAtlante45 committed 11 years ago9c9aee6
  10. Header cleanupAtlante45 committed 11 years ago229f886
  11. Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transformAtlante45 committed 11 years agoede94e4
  12. Missing &Atlante45 committed 11 years ago6e642ed
  13. TextureCache::setPrimaryDrawBuffers can take a BatchAtlante45 committed 11 years ago4bb1b1a
  14. moving forward with the void* hack for gpu::TextureSam Cake committed 11 years ago07fe43e
  15. Moving the load of the texture and the generation of the cube map irradiance in the same threadSam Cake committed 11 years ago765145b
  16. Skybox kind of workingSam Gateau committed 11 years ago653d2e7
  17. Removing access to the gl widget and display managersBrad Davis committed 11 years ago302aa9d
  18. Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properlySam Gateau committed 11 years agofec52f6
  19. adding the Fremabuffer to be used for shadows and main renderingSam Gateau committed 11 years agoc34c5f6
  20. Merge branch 'master' of https://github.com/highfidelity/hifi into temp0Sam Gateau committed 11 years agof619acc
  21. Break long lines in TextureCache.h/cppRyan Huffman committed 11 years ago9fd352e
  22. Update TextureCache to store original image dimensions (pre-scale)Ryan Huffman committed 11 years ago1f6932b
  23. Clean upSam Gateau committed 11 years agoc05d627
  24. experimenting with linear space vs srgb spaceSam Gateau committed 11 years ago49dde26
  25. Merge branch 'master' of https://github.com/highfidelity/hifi into temp0Sam Gateau committed 11 years agoaecc8b8
  26. Removing gl calls for texture from TextureCacheSam Gateau committed 11 years ago1e84f26
  27. Add width and height to NetworkTextureRyan Huffman committed 11 years ago53a70c4
  28. Even more gpu::Texture in the model rnederingSam Gateau committed 11 years agod19bfa6
  29. First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTextureSam Gateau committed 11 years ago4302db1
  30. Made dependencies inherit from DependencyAtlante45 committed 11 years ago38729c5
  31. Switched to auto and changed macroAtlante45 committed 11 years ago296c002
  32. Update macroAtlante45 committed 11 years agoce7f72d
  33. Merge branch 'master' of https://github.com/highfidelity/hifi into applications_dietAtlante45 committed 11 years ago11a2eca
  34. move TextureCache to libraryZappoMan committed 11 years ago7b97345
  35. move back into interface for nowZappoMan committed 11 years ago3de3540