Code

History

  1. normalMapAttenuationModeHifiExperiments committed 1 year agoa77e605
  2. normal map attenuation propertiesHifiExperiments committed 2 years agoa910857
  3. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 1 year ago79484c4
  4. Merge remote-tracking branch 'overte/master' into taaHifiExperiments committed 2 years agoce7c304
  5. Merge branch 'master' into stagesHifiExperiments committed 2 years agobdf3568
  6. static pipelines + misc render cleanupHifiExperiments committed 2 years ago6876742
  7. DRY up stage classes with templatesHifiExperiments committed 2 years ago9da9eb3
  8. it's working!HifiExperiments committed 2 years agob00086d
  9. wip ambient occlusionHifiExperiments committed 2 years agob5da8e7
  10. add tonemapping props to zones, wip ambient occlusionHifiExperiments committed 2 years ago6317bd4
  11. minor cleanup, copyrightHifiExperiments committed 2 years agod5e251d
  12. merge old workHifiExperiments committed 2 years ago56f697e
  13. convert explicit shared pointer creation (using "new") to make_shared where possible/appropriateHeather Anderson committed 5 years agobcce9a2
  14. use weak ptrs, add comment about SelectSortItems performanceSamGondelman committed 7 years ago04198c6
  15. fix zone issuesSamGondelman committed 7 years agoda092cc
  16. trying...Sam Gateau committed 7 years ago50fcd7f
  17. pointersSamGondelman committed 8 years agoc10bb7d
  18. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  19. Merge remote-tracking branch 'upstream/master' into bloomSamGondelman committed 8 years agoa0c3c09
  20. working on enabling bloomSamGondelman committed 8 years ago2959a40
  21. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  22. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  23. Merged with masterOlivier Prat committed 8 years agoda6bd92
  24. Merged with masterOlivier Prat committed 8 years agof5a2557
  25. improving the forward rendering pass, removing the specular variation and making it defautlsamcake committed 8 years agob66da18
  26. Squashed scribe changesBradley Austin Davis committed 8 years agofd007e8
  27. Merged with masterOlivier Prat committed 8 years ago5e6300c
  28. Merged with masterOlivier Prat committed 8 years agoe6caa83
  29. Merged with masterOlivier Prat committed 8 years agoefa6a8c
  30. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  31. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  32. rename model:: -> graphics::humbletim committed 8 years agob91d536
  33. First working local lights on transparent objectsOlivier Prat committed 8 years ago54eab1c
  34. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  35. Corrected pushing of default lights.Nissim Hadar committed 8 years agob53e411